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Sprocket
Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.
What players say
Steam review score and the most-helpful voices, which may include critical ones. Data as of 2026-05-20.
“Best game ever Made a tank Get into custom battle Tank get stuck Then go kaboom T-55M shot me Best game I recommend For someone who want to escape the snail but not the tank.”
— a player, Steam review · 50 hrs played“Overall positive, there are some... things that need work, I'm sure that now that the team is now "1.5 people" instead of "1.0", some of these things will get better, hopefully once the new guy gets up-to-speed we can really start seeing this game really come together. 1)…”
— a player, Steam review · 255 hrs played“The editor was a lot of fun and the freedom to make and do whatever I wanted was really cool - however, each update lately has added far too many restrictions and rules without any way to turn them off. I can't make anything fun anymore because I have to adhere to a specific…”
— a player, Steam review · 119 hrs playedPlayer activity
Monthly average concurrent players. Live count fetched 2026-07-11 13:49 UTC · history via SteamCharts.
Price tracking
US-region pricing (USD), sampled twice daily by our own tracker since 2026-07-11. Steam prices vary by region — always confirm your local price on Steam.
Regional prices at last sample, in local currency — Steam sets each region's price independently.
Cheapest → most expensive, converted to USD at ECB reference rates (2026-07-24). Relative comparison only.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
0.2.52.3 - Dynamic centre of mass
Hi all, The experimental changes are now on the stable branch. Immersion pass Did some work on the visual and sound effects in an effort to improve gameplay simply by removing immersion-breaking effec
0.2.52.3 (EXPERIMENTAL) - Dynamic centre of mass
Hi all, There's a build up on the experimental branch with dynamic vehicle centre of mass and a pass on many of the effects in the game. Hopefully these changes let you feel a bit more immersed in bat
0.2.51.36 - Movement Overhaul
Hi all, Pleased to announce that the four month overhaul to vehicle movement is now stable. Track physics has been moved off of the PhysX engine into a custom solution - opening the black box to allow
0.2.51.35 (EXPERIMENTAL) - Fixes
Leaf spring suspension stiffness reduced by 20% Removed padding from the torque threshold required to upshift. Makes the driver less hesitant to upshift. Improved the accuracy of the resistive torque
0.2.51.34 (EXPERIMENTAL) - Fixes
Reduced lingering exhaust thickness by 1/3. Fixed another cause of modded engine tech allowing infinite RPMs. Constant mesh is now limited to interwar onwards. Synchromesh is now limited to earlywar o
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Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-05-20.
| Genres | Action, Indie, Simulation, Early Access |
| Player tags | Early Access · Sandbox · Building · Military · War · Vehicular Combat · Wargame · World War II · Third-Person Shooter · World War I · Physics · Cold War (SteamSpy community voting) |
| Features | Single-player · Steam Cloud · Family Sharing |
| Languages | English * * |
| Estimated owners | 200,000 – 500,000 (SteamSpy) |
Minimum system requirements (PC)
Minimum: Requires a 64-bit processor and operating system OS *: Windows 10, 8, 7 (64 bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: 2GB dedicated VRAM, Shader Model 5.0 DirectX: Version 11 Storage: 3 GB available space