The build on the experimental branch is now stable. With a game engine update which brings the game up to speed with 4 years of engine changes and fixes.
This is necessary for some engine changes and fixes needed for the GUI overhaul.
A rework on foliage rendering was needed after the engine upgrade, so I took some time to give it a polish while I got it working again.
Changes
- Upgraded from Unity 2022.3 to 6000.3
- Improved the appearance of terrain in Sandbox, Railway, Fields.
- Improved appearance of grass and trees.
- Improved the appearance of rivers and lakes in the sandbox.
- Reduced popping of levels of detail for trees and grass.
- Screen-space global illumination can now be enabled, this mainly improves the look of foliage.
- Added a grass distance and density setting.
- Added a shadow distance and shadow quality setting.
- Added a distant object detail quality setting.
- Added a texture resolution quality setting.
- Added quality settings for ambient occlusion, global illumination, reflections and contact shadows.
- Added quality setting for depth of field (DoF).
- Reduced quality of maximum DoF quality to improve its performance.
- Significantly reduced VRAM usage.
- Colour grading changed from sRGB to ACEScg
Fixes
- Fixed flicker when switching to and from scope view.
- Fixed vehicles having incorrect collision with some trees.
- Fixed incorrect terrain culling close to the camera on Taiga and Dunes.
- Fixed water always rendering in front of smoke.
- Fixed broken fog setting for custom battles
- Fixed two vehicles potentially spawning in the same location in an NTL custom battle.
- Hamish