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Microcivilization
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
What players say
Steam review score and the most-helpful voices, which may include critical ones. Data as of 2026-05-20.
“The tech trees are randomized! I've seen other games try this with the 4X concept and fail dramatically. The developers have created a Civ-Rougelite that will be the mold going forward. Get in on the OG for a new genre.”
— a player, Steam review · 104 hrs played“I like it dont find it to hard im not sure why some ppl do. Ok yeah it gets really tricky sometimes like with the red lotus i fnally realized that i could use the keys to save knowleadge after scenario 3. good game but need better "hand holding" i was so close to giving up…”
— a player, Steam review · 90 hrs played“No longer an enjoyable game. Recent updates have made it beyond frustrating with crisis that are impossible to beat and random debuffs that make all your military units useless. So you watch as your population and military are eaten away, you try to rebuild, nope time for…”
— a player, Steam review · 397 hrs playedPlayer activity
Monthly average concurrent players. Live count fetched 2026-07-11 13:53 UTC · history via SteamCharts.
Achievement stats
Global completion rates across all Steam players — a data view of how far people actually get. Source: Steam official stats · as of 2026-07-25.
Price tracking
US-region pricing (USD), sampled twice daily by our own tracker since 2026-07-11. Steam prices vary by region — always confirm your local price on Steam.
Regional prices at last sample, in local currency — Steam sets each region's price independently.
Cheapest → most expensive, converted to USD at ECB reference rates (2026-07-24). Relative comparison only.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
Time for Localizations
Hi,I hope you all are having a nice summer despite the warm weather.In today's update I'd like to focus on plans. I avoided looking past Adventure mode for quite some time but version 1.1 is now relat
Patch 1.1.10
Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work cor
Patch 1.1.9
Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Not
Patch 1.1.8
1.1.8. Fixed an issue preventing buying some ascensions after Respec Fixed various corner case crashes
Adventure mode is Out Now!
Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode,
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Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-05-20.
| Genres | Indie, Strategy |
| Player tags | Clicker · Base-Building · Resource Management · 4X · Historical · Strategy · Automation · Inventory Management · City Builder · Mythology · God Game · Building (SteamSpy community voting) |
| Features | Single-player · Steam Achievements · Steam Cloud · Family Sharing |
| Languages | English |
| Achievements | 100 |
| Estimated owners | 50,000 – 100,000 (SteamSpy) |
| Official site | https://ohomola.net/microcivilization/ |
Minimum system requirements (PC)
Minimum: OS: Windows 10 or later Processor: Core 2 Duo Memory: 2 GB RAM Graphics: 256 MB graphics memory and directX 9.0c DirectX: Version 9.0c Network: Broadband Internet connection Storage: 500 MB available space