I've just uploaded a small patch today to address some of the more severe issues.
1.1.10
- Atlases should no longer be built by autoconstruction in Chaos worlds
- Removing map edits should work correctly when grassland and hills are combined on the same tile.
- Enemy Civs should now spawn in correct number.
- Early Metal Harvester worlds now begin with Neolithical-Classical range allowing mine construction
- Converting from Campaign no longer preserves hero trait power. This should take effect on existing saves as well (hero traits will be matched to their current level)
- Converting from Campaign no longer keeps magnitude of your workshops
- Removed icon overlap on some map screens
- Spirit Culture (for Idols) now showing in Adventure mode on hero screen
- Secret rewards on Chaos world collapse preview now show summed up
- Wondrous world scenarios now correctly showing description about workshop limit