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Improving on Mage and Monsters: The UI

Mage and Monsters · Community Announcements · March 25, 2024

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Hi, there were many things I think I could have done better with Mage and Monsters. The first one is the user interface (UI). When I made it, it was mostly just the default Unity UI that I used to make rectangles and lines, and it definitely showed. I think this simple UI may be one of the weakest parts of Mage and Monsters, it definitely got a lot of criticism!
Here is my first attempt to improve it in the sequel, Mage and Monsters 2:



I hope this looks better to you. I would love to hear what you think about it. I have replaced all the health, damage text with icons, that gives a quick overview of the unit's strength. I am also now showing the movespeed of each unit. I aim to give very short and precise text describing what each upgrade does.

I really can't wait to have a demo ready for Mage and Monsters 2 at some point. It is some time away, but please in the meantime wishlist Mage and Monsters 2 to get notified about the game:

https://store.steampowered.com/app/2481640/Mage_and_Monsters_II/

I hope you appreciate this look at the first game, and what I aim to improve when making the second. Let me know if you like to have more posts in the future, I have some cool ideas on how to increase the depth of the game, and give more player choice and freedom. Oh and making the hero you pick at the start be much more meaningful for the game.

- Lasse
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