A small patch is now live with some changes to how NPCs behave throughout the day. Here’s what’s new:
After recent fixes to customer behavior and venue loop a major round of rebalancing to the NPC's needs were made. A timing issue was discovered that restored the hunger very slowly, which wasn't noticeable before. Everyone restores their hunger every 6 game hours now. This also affected their sleeping behavior. After this change you should account for a big morning rush when nearly everyone is fully hungry.
Fixed a visual display issue on customers sometimes showing an unhappy smiley after eating and then no review after. This was entirely visual and is now showing correctly.
Updated the style of all greenhouse crops materials. Now matching the rest of the game more (pixelated shader).
Lightmap fixes in SkyHigh Gardens, Oil Rig, Sewers, Seaside Boardwalk.
The last planted crop in a farming module is now marked for better usability in both the greenhouse module list and the radial menu of the module
Fixed a conditional softlock in Ava's quest involving R.M.Alken and Dr Matombo
Fixed a popularity debuff coming from Dagmar's Sabotage quest not being reset
Fixed player character being stuck after some dialogues