Here is a quick summary and breakdown of our primary update roadmap for the near future:
◆Bug Fixes: Most of the prominent bugs have now been resolved, but there are still various issues that need ongoing refinement, so squashing bugs remains our top priority. Many of these accumulated from Early Access (EA) to the 1.0 release and lingered without effective fixes due to a past lack of feedback. Being able to resolve these legacy bugs one by one is all thanks to our amazing community and everyone who shared feedback with us!
◆Localization Improvements: There are still many rough spots across supported languages, and we will continue working hard to polish them.
◆Japanese, Korean, and English Officer Voice Packs: Enriching in-dialogue voice effects (expected to arrive in about 1-2 months)
◆Legion Battle AI Improvements: The AI is currently still a bit clumsy and occasionally makes erratic decisions; we are actively refining its behavior
◆Polishing Siege Equipment and Defensive Fortifications
◆Global AI: Strengthening AI capabilities across faction conquests, marching, reinforcements, officer assignments, faction governance, troop type compositions, and more
◆Naval Battles Overhaul: Naval combat is currently rather bare-bones and in need of much deeper refinement
◆World Map Pathfinding Expansion: Opening up previously planned routes like Yinping Trail, Ziwu Road, and ancient paths across the northern frontier. Adding special effects for mountain marches, and enabling free navigation across seas and rivers.
◆Family System Enhancements: This is one of our major upcoming focus areas. We will gradually introduce marriage alliances, annexations, family development, borrowing troops, family sparring and interactions, internal rivalries, family council meetings, and more. This will enrich family mechanics (allowing families within a faction to convene councils, direct major affairs like diplomacy and warfare, and even usurp power through council politics to become the ruler.)
◆Hundred Schools of Thought: Expanding on the family system by adding distinct schools, additional storylines, and buffs tied to the Hundred Schools of Thought, along with dedicated storylines for the School of Diplomacy, assassins, and more.
◆County Seat System Improvements: Expanding and enhancing the functions of county seats
◆Turn-Based Legion Battle: Polishing this mode thoroughly before bringing it live.
◆Official Rank System Overhaul: Currently quite rudimentary; features such as declaring kingship and proclaiming oneself Emperor will also be further enhanced.
◆Enriching random events on the World Map
◆Fleshing out staged and ending storylines for family careers in politics, commerce, and military service.
◆CG Updates and Revisions
◆Reworking clunky UI interactions and logic
◆Improving animation and voice acting quality and other problems
These are the major roadmap items. In addition, many smaller quality-of-life improvements requested by players will be addressed in tandem. If you have any thoughts or suggestions, feel free to leave a comment below! We will evaluate community feedback, set priorities, and roll them out step by step. Thank you all so much for your continuous support!