Read the original on Steam ↗The previous patch (October 14, r67121) caused issues for anyone who had a partial save of the first Skipping Stones level. We have resolved this by bumping the level version of the level. However, this means that anyone with a partial save will now lose that progress within Skipping Stones. We are _very_ sorry about this, as losing progress is the worst and we try very hard to avoid this, but sadly it was necessary here to avoid problems that were even bigger. To be clear, this progress loss is limited to only this one level; other progress throughout the game is unaffected. On the bright side, it goes pretty fast once you've done it already. If you have already completed the first Skipping Stones level, or haven't played it yet, this will not affect you at all.
Add initial support for Arm64 Windows, ie SnapdragonX CPU / Adreno GPUs.
Fix transmuted stuff being visible in end level if you leave the level and come back.
Fix an overworld exploit which allowed skipping a large portion of an ending
Other changes:
Fix mismatch between voice and subtitles in audiolog near Lily Beam Rotation.
Music volume balancing for consistency across levels
Fix black level previews (nexus shots) for a few levels.
Make "dirty" gem flashing much more noticable in levels featuring gem flashing in the overhead map
Fix fog of war clearance sometimes not persisting into save files.
Further improvements to endgame signs.
Prevent exploits in several levels
Prevent falling through the floor in a level by using Double Beam
Prevent a Warrior jailbreak on the overworld
Improved various Overworld unlock particle effects.