Greetings, Wavecrashers!
As mentioned in the Steam discussions, we’re moving the new map’s release to around October 16 to give us more time to refine the gameplay loop and polish the overall experience.
In the meantime, here’s what’s new in this week’s update (Patch notes for October 2-9, build 0.1.503):
Features
Added hero selection bot voting: right-click a hero to vote, see teammates’ votes through account portraits, and receive the final selection announcement.
Added skill hover tooltips to hero menus that reflect your selected talents and account perks. Hold Shift for expanded details.
Added selected talents and their tooltips to each player’s scoreboard entry.
Added adjustable cursor size and clearer red/green targeting cursors.
Improvements
Blademaster: Storm of Steel now strikes nearby enemies with basic attacks, including critical strikes and on-attack effects. Precision Dash and the attack buff can be used while spinning.
Strength of Steel: Reworked to grant bonus Attack Damage equal to 20% / 30% of Strength while Storm of Steel is active.
Storm of Steel critical talent: Now grants +25% / +50% Critical Damage to its attacks.
Whispering Orb: Reworked into Dark Volley, firing 3 projectiles, or 5 at level 3, on ability damage attempts. Each deals 3% of the target’s maximum Health + 200% Intelligence as magical damage. Cooldown reduced to 2 seconds, with staggered projectile launches.
Support bots: Improved healing, shielding, and buff priorities to better support teammates under pressure.
Carrionfang Alpha: Its aura now counts all nearby common enemies.
Improved skillshot and targeting indicators, active-item markers, and toggled-skill feedback.
Improved status-effect tooltips with separate sources, clearer dividers, and tighter spacing.
Improved the scoreboard, Run Info panel, minimap resizing, and auto-vote controls.
Separated auto-votes (Call in the waves early, Ordeals).
Added clearer Echo Chance, Resolve, primary-attribute, and hybrid-hero explanations.
Reorganized settings, expanded localized control instructions, and made camera-lock preferences persist between sessions.
Added session-wide chat anti-spam limits.
Updated the networking framework, switched standalone builds to IL2CPP, and improved connection and crash diagnostics.
Fixes
Fixed Carrionfang Boss’ slam facing the wrong target.
Fixed Archer Tower Bounty rewards so all teammates receive the gold.
Fixed Yeti’s Contagious Brand activating without learning Cold Brand.
Fixed Druid’s healing passive ignoring its cooldown or suppression state.
Fixed Fire Mage's Meteor Strike failing to activate when an older fire field expired.
Fixed Paladin’s ultimate failing to gain charges from blocked hits and corrected Final Reckoning’s second explosion effect.
Corrected Paladin’s damage-based ally healing to use actual health damage dealt after defenses and shields.
Corrected Black Knight’s Q starting mana cost to 5.
Fixed talent-adjusted skill values and expanded tooltips; corrected Mending Touch’s secondary-heal description and range.
Fixed reflection calculations to use incoming damage before defenses. Spiked Shield and Mirror of Retribution now trigger only from basic attacks.
Fixed ranged multishot behavior, projectile origins, and recovery feedback.
Fixed enemy charge cleanup, orbiting-projectile timers, Frostguard tracking after respawns, and Seed Mine blast-radius handling.
Fixed stop commands bypassing crowd control.
Fixed Endless wave information merging enemies into “Various Enemies”; individual enemy types now remain visible.
Fixed cursor behavior, hero-name wrapping, native language names, and chat overlapping ordeal cards.
Addressed crashes and exceptions involving item effects, echo attacks, online-service recovery, disconnects, session logging, and saved-progress recovery.
We’ve also teamed up with Tower Tactics 2 for a new bundle! If a mix of deck-building roguelike and tower defense sounds like your kind of game, take a look below:
[dynamiclink href="https://store.steampowered.com/bundle/90670/Tower_Tactics_II__Wavecrashers/"]
Thanks for playing and sharing your feedback.
Eightfold Team