Greetings Wavecrashers!
Endless Chaos is here! Jump in from the main menu and see how far your build can go against endless waves of increasingly powerful enemies. Randomized enemy families, elites, and bosses keep each run unpredictable, with common enemies also varying in size and strength.
It’s been a busy week of new additions, balance changes, and fixes. Thank you for playing, sharing your builds, and helping us track down issues!
Features
Endless attribute upgrades: Spend gold on stats directly from the HUD with an auto-buy option.
Shop-area recovery: Regenerate health and mana near the shop in all modes.
Whispering Orb rework: Casting a non-toggle skill unleashes three arcing magic projectiles.
Crash recovery: Added checkpoint-based recovery for earned XP, permanent stats, and confirmed match rewards.
Improvements
Reworked Carrionfang’s slam into a homing, delayed explosion and increased Slime Boss dodgeball speed.
Adjusted boss ability damages, Skeleton Warrior’s charge, and Thornlash’s spike cooldown.
Buffed Fire Mage’s Q and W damage and Intelligence scaling, and added 50 base damage to Archer Towers.
Reflected damage now respects mitigation; Fleshripper’s reflection is set to 20%.
Bots can now properly upgrade items and buy Endless attributes, with improved item usage.
Calling waves early now compensates for skipped passive income.
Improved character spacing, attack responsiveness, combat audio
Added Ordeal card animations
Improved offline solo startup, save recovery, and performance during stat updates and bug-report logging.
Improved wave-vote readability with grayscale icons for players who haven’t voted.
Fixes
Fixed co-op Tide progression, missing talent points, and saved talents or perks not applying correctly.
Fixed save synchronization issues affecting offline progress and pending rewards.
Fixed reconnect issues causing duplicate health bars and scoreboard resets.
Fixed achievement tracking and improved character-specific Tide achievement handling.
Fixed attack commands being treated as movement and Stop commands bypassing crowd control.
Fixed Stop cancelling Blademaster’s ultimate, Archer’s W damage type, and Yeti’s Cold Brand passive.
Fixed Black Knight curse ownership on reused projectiles and ranged multishot behavior.
Fixed ranged multishot targeting and improved projectile origins and speed (Trium Veritas, Chakram).
Fixed Stop commands bypassing crowd control.
Fixed talent swapping with no unspent points and toggleable items failing for guests and bots.
Fixed stuck shop and tower UI, chat scrolling, loading-screen click-through, and several targeting indicators.
Fixed Acid Rain duration, lingering boss enrage tint, corpse animations, and boss arrival timing.
Fixed an EOS-related shutdown crash and offline mode getting stuck.
Please make sure everyone in your party is on the latest version before playing together.
Thank you!
Eightfold Team