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Patch 15.0

Warhammer 40,000: Space Marine 2 · Community Announcements · October 01, 2026

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Patch recap

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NEW FEATURES

New Feature: Chaos in Siege Mode

[p align="start"]For the first time in the game, the forces of Chaos will intervene in the conflict between the Imperium and the Tyranids. 

[p align="start"]Players have the opportunity to play as Heretic Astartes in Siege mode. Supported by Cultists and even a Helbrute, players must battle against both Tyranid Hive Fleet forces and the Loyalists.

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New Siege Mode Map: Hive

[p align="start"]The Tyranid invasion has exposed the activity of Chaos forces on Avarax. Somewhere in the heart of the Hive City, Heretic Astartes are defending strategically vital locations and attempting to perform blasphemous rituals.

New Feature: Crucible Mode for PvE

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This is our first true endgame activity. We will continue to evolve it and monitor all feedback regarding it. The rewards for the Crucible are meant to be expanded over time.

[p align="start"]Crucible is a new endgame PvE mode available for Level 25 classes. Launch it through PvE Operations and apply Penances to yourself to make the mission more challenging in exchange for Crucible XP and unique customisation rewards. Crucible uses a separate matchmaking pool from standard PvE.

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[p align="start"]Progressing into Crucible mode will unlock the armour parts of the Lamenters set.

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New Feature: Tactical Class Expansion

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[p align="start"]A rework of the Tactical class perks, offering more flexible customisation options to suit your playstyle - whether that’s using two primary weapons, taking down enemies with Gun Strike, or engaging in close combat - as well as an expansion of the Tactical class’s melee weapon arsenal.

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New Feature: Trials of Resolve #3

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[p align="start"]New Ordeals featuring Vanguard and Heavy class challenges, as well as PvP and Siege game modes.

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New Weapon: One Handed Thunder Hammer

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[p align="start"]A fast weapon that can transition between single target and area attacks. Accumulate charges and spend them on more powerful attacks.

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New Feature: Wargear 2.2

[p align="start"]Expanded Wargears customisation with the addition of separate slots for tabards and cloaks, the ability to paint them, an extended list of colours for cloth, and a set of patterns for painting cloaks for the Sniper class.

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New Heroic Items

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[p align="start"]Added 3 Heroic Weapons to unlock with Accolades: 

[p align="start"]Added 3 Heroic Armour Parts to unlock with Accolades:

New Season Pass Content

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[p align="start"]🐺 Space Wolves Champion Pack 

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  1. Bulwark Champion (Wolf Guard)

  2. One-Handed Thunder Hammer skin

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[p align="start"]💀 Exorcists Cosmetic Pack

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[p align="start"]The Exorcists Cosmetic Pack includes: 

[p align="start"]The armour pieces are automatically unlocked and added to your armour sets once you purchase the pack.

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GAMEPLAY AND BALANCING TWEAKS

PvE Perks

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[p align="start"]Tactical

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With these changes we feel like Tactical will have way more build options. Overall, Auspex scan damage bonus is smaller than before, but the fact that he gets Kraken Penetrator rounds by default and most primary weapons get a buff should even up the playing field.

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[p align="start"]Techmarine

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Firearms in PvE

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For a very long time all weapons damage were balanced around the fact that Auspex Scan can provide x3 damage boost for the entire team. With Auspex scan efficiency reduced we are increasing base damage for almost all primary weapons to compensate.

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[p align="start"]Bolt Rifle

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[p align="start"]Auto Bolt Rifle

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[p align="start"]Heavy Bolt Rifle

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[p align="start"]Bolt Carbine

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[p align="start"]Instigator Bolt Carbine

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[p align="start"]Occulus Bolt Carbine

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[p align="start"]Plasma Incinerator

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[p align="start"]Heavy Bolter

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[p align="start"]Pyreblaster

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[p align="start"]Pyrecannon

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[p align="start"]Bolt Carbine One-Handed

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Melta weapons were very strong at launch, but have been power creeped by other weapons over time. With this update we are giving them a huge damage boost, but in return the damage fall off is more aggressive and ammo is more limited. This should make them deadly at point blank range. The change also affects heroic versions too.

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[p align="start"]Melta Rifle

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[p align="start"]Heavy Melta Rifle

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[p align="start"]Combi-melta (Heroic Bolt Rifle)

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[p align="start"]Deathwatch Stalker Bolt Rifle (Heroic)

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Melee in PvE

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[p align="start"]Tactical

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[p align="start"]Techmarine

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[p align="start"]Ominissian Axe

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[p align="start"]Deathwatch Power Fist (Heroic variant)

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[p align="start"]Lord Executioner’s Axe (Heroic Thunder Hammer)

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PvE Stratagems

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PvP Rebalance

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[p align="start"]The camera position in scopes has been moved closer to the character, reducing the ability to shoot from behind cover while remaining completely hidden.

Classes in PvP

[p align="start"]Heavy

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[p align="start"]Techmarine

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Firearms in PvP

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[p align="start"]Melta Rifle 

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[p align="start"]Instigator Bolt Carbine 

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[p align="start"]Auto Bolt Rifle 

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[p align="start"]Bolt Rifle 

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[p align="start"]Sniper Bolt Rifle

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Melee Weapons in PvP

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[p align="start"]Combat Knife

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[p align="start"]Power Sword

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SIEGE MODE

With Patch 16 we will take another look on Blessing and Atonements in Siege mode, as well as some of the Battlefield conditions in Stratagems mode.

LEVELS

ORDEALS

GAMEPLAY QoL

CUSTOMISATION

ENEMIES

GENERAL FIXES

TECH

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