Hey everyone,
We have a lot to talk about today, and we want to be completely transparent with you about what has been happening behind the scenes.
🌍 What Happened Behind the Scenes
[p align="start"]As many of you may know, most of our art team is based in Iran, while I (the main developer), one concept artist, and the animators are located elsewhere.[p align="start"]Over the past year there have unfortunately been several major events in that region:The war in June 2025
The protests in December 2025
And now another ongoing war this month
But development never stopped.
[p align="start"]We have been working very hard on the next update, and we are extremely excited to finally show what we’ve been building.🛠️ What Did We Work On?
[p align="start"]This upcoming update is one of the biggest updates we have ever made for Astrometica.[p align="start"]It includes:Major system redesigns
New gameplay mechanics
Huge environment remakes
Large narrative expansions
💾 Save System (Completely Remade)
[p align="start"]The entire save system has been rebuilt from scratch.[p align="start"]This took nearly two months of development, but the result is much better.[p align="start"]New features include:[p align="start"]✔ Multiple Save Slots[p align="start"]✔ More stable saves[p align="start"]✔ Future-proof system for updates[p align="start"]⚠️ Unfortunately, because the system changed completely, old legacy saves will not work with the next update.[p align="start"]We know this can be frustrating and we sincerely apologize. However we promise this will be the last time saves break due to system changes.[carousel autoadvance="true"]

📖 Story Improvements
[p align="start"]We have massively expanded the story.[p align="start"]The original storyline still exists, but we added:100+ new story logs
Expanded lore about Moxora leadership
More stories about Yunadel employees
New discoveries about the alien mystery
🎯 Objective System
Astrometica now includes a full objective system from start to finish.
During your journey you will receive:
• Main objectives that guide the core progression • Side objectives discovered during exploration
Some side objectives also contain their own mini storylines and outcomes, which can unlock important progress or reveal hidden parts of the Astrometica universe.
This system helps players better understand what to do next while still keeping the freedom of exploration.

📦 Stacking Upgrade System
We added a new device that allows you to upgrade item stack sizes.
Using this system you can increase the maximum stack size of items, making inventory management much easier.
This means:
• More efficient storage • Less inventory clutter • Better resource management during exploration

📚 New Book System
[p align="start"]Books can now be discovered in the world.[p align="start"]Through these books you can learn about:The Astrometica universe
Humanity’s technological evolution
Corporate history
Hidden stories behind the colonies

👽 Alien Nest System
[p align="start"]A new dynamic Alien Nest system has been added.[p align="start"]This system includes:New alien types
Organic nest structures
Dynamic enemy behavior





🕷️ New Land Enemies
[p align="start"]Yes — land enemies are finally coming to Astrometica.[p align="start"]You will encounter:Spiders
Infected humans
Environmental traps



🔬 Research System (Remade Again)
[p align="start"]We redesigned the research system once more.[p align="start"]The new version allows:More research options
Multiple progression paths
Different gameplay styles


🚗 Land Vehicles
[p align="start"]You will now be able to travel using land vehicles.[p align="start"]This makes exploring the large islands much faster and more efficient.[p align="start"]

🎮 Tutorials
[p align="start"]We added tutorial systems for:Tools
Vehicles
Core mechanics

✨ New VFX
[p align="start"]Our VFX artist has been working on many new visual effects while improving older ones.🚀 Yuna Vehicle
[p align="start"]The Yuna vehicle has been completely redesigned.[p align="start"]It is now:Much larger
Fully physical
More interactive









🧭 New Unstuck System
[p align="start"]Based on player feedback we added new unstuck options to help players recover if they get stuck.🌌 Theta-9 (Completely Remade)
[p align="start"]The Theta-9 belt has been fully redesigned.[p align="start"]It now includes:Larger exploration areas
More locations
Improved environmental storytelling
Space for future narrative content





⚡ Power Station
[p align="start"](formerly Old Hub Station)[p align="start"]Now significantly larger and visually improved.[p align="start"]






🛰️ Theta-9 Control Center
[p align="start"]





🧪 Research Station
[p align="start"]This location is now 10x larger and includes many new story logs.










⛰️ Manufacturing Cave
[p align="start"]This new cave system is almost the size of the old Theta-9 belt itself.[p align="start"]Locations include:Security Station
Vehicle Fabrication Station
Employees Hub
Multiple islands









🌿 Theta-12 New Locations
Garden Islands
[p align="start"]A mysterious locked garden island that Moxora employees were unable to access.[p align="start"]You must figure out how to enter it.[p align="start"]






Theta-12 Control Center
[p align="start"]Inside you will discover:Coordinates for Theta-145
Hidden technologies
New logs and transmissions
🪐 Theta-145
[p align="start"]Theta-145 introduces a new gameplay style.[p align="start"]Many areas are heavily defended with:Turrets
Security systems
Enemies
Yuna Fabrication Station
[p align="start"]Build your new Yuna vehicle.WORK IN PROGRESS ENVIRONMENT




Theta-145 Control Station
[p align="start"]A giant floating station with multiple entrances.Space Ports
[p align="start"]Accessible only with the Yuna vehicle, many with defensive systems.WORK IN PROGRESS ENVIRONMENT




🔮 Future Plans
👥 Characters
[p align="start"]Future updates will introduce characters and NPCs to deepen the narrative experience.Here some early concept arts...








🎨 Concept Art Preview
Finally, we would like to share some concept art created during this time.
Even during the difficult period we mentioned earlier, our team continued working whenever they had the chance. A lot of new ideas, locations, and designs were explored through concept art while we were preparing the next update.
These artworks represent some of the early visual ideas and direction for upcoming content in Astrometica.
We hope you enjoy this small preview of what’s coming next.

























