Hey Yarden GRIME director again,
[p align="start"]After showing you some of the many ways where GRIME II is different from GRIME, it's probably time that- as a parry loving player myself, we talk about that.[p align="start"]I assume most of our present fans are into parrying, so rest assured, it's back and far more versatile.So, first starters, there is now an attribute (Pliability) that directly increases parry damage.

AND a parrying skill tree, with many new (and familiar) traits to modify it with.

You will also be able to freely invest and refund any of the traits whenever you are in a checkpoint.
As with the first game, you can still parry projectiles from the get-go, it would have felt weird to lock it behind a trait.
Additionally, you can now parry in the air right from the start as well.
[p align="start"] AND, the same is true for Molds, where some only trigger when used to parry an attack- 
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