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GRIME
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
What players say
Steam review score and the most-helpful voices, which may include critical ones. Score via Steam as of 2026-09-02 · quoted reviews as of 2026-05-12.
What reviewers agree on
74 of the 103 reviews raise this.
“Platforming is fluid and fun. Combat is challenging, exciting, and engaging. When the game reaches the point where both of these elements combine, let me tell you, the boss fights get crazy and cinematic as ♥♥♥♥! This…”
“Very solid souls-like metroidvania! I really like how this game consistently gets better the further you progress. Almost every new area is more interesting than the previous one, almost every new boss is better…”
23 of the 103 reviews raise this.
“I really want to love this game, but it just does not feel good to play. Everything feels so sluggish that it makes the boss fights not enjoyable. I adore the art, and the music is outstanding, but the gameplay doesn't…”
“Great art style and presentation, interesting audio, combat mechanics are okay but becomes boring - almost tedious - fairly quickly. Some difficulty spikes in areas with occasionally frustrating hitboxes. Many places to…”
“If I could give a neutral review I would. It has great things like the world, enemy designs and music... but it feels so wrong to play. There's something in the movement, the feedback when fighting that's just... not…”
16 of the 103 reviews raise this.
“I really want to love this game, but it just does not feel good to play. Everything feels so sluggish that it makes the boss fights not enjoyable. I adore the art, and the music is outstanding, but the gameplay doesn't…”
“Great art style and presentation, interesting audio, combat mechanics are okay but becomes boring - almost tedious - fairly quickly. Some difficulty spikes in areas with occasionally frustrating hitboxes. Many places to…”
“If I could give a neutral review I would. It has great things like the world, enemy designs and music... but it feels so wrong to play. There's something in the movement, the feedback when fighting that's just... not…”
15 of the 103 reviews raise this.
“Fun and well-balanced metroidvania with platformer and souls-like elements. Great story, music, and boss fights. Simple but effective combat mechanisms. Played on Fedora 42 with GE-Proton, no issues.”
“Boss/enemies/platforming designs are on the easier side here, but overall are quite enjoyable without being annoying and without making hard bosses for the sake of being hard, pretty much perfect balance IMO. The best…”
“What a good game with good lineup of bosses. Amazing setting and soundtrack. I'll definitely try ng+ after I'm done with the sequel.”
5 of the 103 reviews raise this.
“It seemed pretty basic the first couple of hours, and then it started getting challenging. I've been beating my head against the wall for the last 3 hours against this one boss...”
“Boss/enemies/platforming designs are on the easier side here, but overall are quite enjoyable without being annoying and without making hard bosses for the sake of being hard, pretty much perfect balance IMO. The best…”
“A very good metroidvania overall. It took a little while to fully click with me, around a third of the way through, once I had gathered enough upgrades to make managing damage, healing, and stamina feel much smoother.…”
25 of the 103 reviews raise this · 12 of them still recommend the game.
“I really want to love this game, but it just does not feel good to play. Everything feels so sluggish that it makes the boss fights not enjoyable. I adore the art, and the music is outstanding, but the gameplay doesn't…”
“Great art style and presentation, interesting audio, combat mechanics are okay but becomes boring - almost tedious - fairly quickly. Some difficulty spikes in areas with occasionally frustrating hitboxes. Many places to…”
“I gave it a fair chance, but I'm going to end up discarding this one in the pile. It's a functional game, seemingly without anything broken or particularly atrocious, but it also had nothing remarkable about it. It's…”
11 of the 103 reviews raise this · 7 of them still recommend the game.
“Great art style and presentation, interesting audio, combat mechanics are okay but becomes boring - almost tedious - fairly quickly. Some difficulty spikes in areas with occasionally frustrating hitboxes. Many places to…”
“I gave it a fair chance, but I'm going to end up discarding this one in the pile. It's a functional game, seemingly without anything broken or particularly atrocious, but it also had nothing remarkable about it. It's…”
“Boss/enemies/platforming designs are on the easier side here, but overall are quite enjoyable without being annoying and without making hard bosses for the sake of being hard, pretty much perfect balance IMO. The best…”
9 of the 103 reviews raise this · 4 of them still recommend the game.
“I really want to like this game. I kinda do. I'll probably finish it. But, 18 hours in and there are quite a few issues. Checkpoints and map reveal locations are often (semi-hidden) very deep in each area. One area had…”
“I want to like it but it makes a few design choices that artificially inflate its difficulty. 1) It places respawn points way too far apart. 2) The map doesn't auto populate, you need to locate "beacons" which, again,…”
“Heavily don't recommend because of how weird healing thing is. Actually spent an hour running in first areas between first 2 pillars / big stoney bonefires - apparently I haven't even unlocked it or something. And when…”
6 of the 103 reviews raise this · 3 of them still recommend the game.
“I really want to like this game. I kinda do. I'll probably finish it. But, 18 hours in and there are quite a few issues. Checkpoints and map reveal locations are often (semi-hidden) very deep in each area. One area had…”
“++ Amazing and unique visuals ++ Distinct zones ++ Very fun exploration (traversal, movement tech) ++ Very fun combat ++ Very cool boss fights + Good soundtrack + Novel mechanics + Cool NG+ * Story a bit obscure --…”
“I want to like it but it makes a few design choices that artificially inflate its difficulty. 1) It places respawn points way too far apart. 2) The map doesn't auto populate, you need to locate "beacons" which, again,…”
6 of the 103 reviews raise this · 3 of them still recommend the game.
“I gave it a fair chance, but I'm going to end up discarding this one in the pile. It's a functional game, seemingly without anything broken or particularly atrocious, but it also had nothing remarkable about it. It's…”
“clunky. ugly. maybe ill restart it again some day but it was just disappointing so far”
“The impression left by GRIME is that of a very [i]average[/i] 2D souls-like. There's nothing overwhelmingly wrong with it, but it's not amazing and has nothing unique it brings to the table, lacking anything that would…”
Counted across 103 English reviews, sampled to match this game's 84.8% positive rating · as of 2026-05-12
“If playing as a rock dude with a black hole for a head doesn't interest you then I'm not sure what will. Grime is really good as both a Metroidvania and a Souls-like and isn't afraid to do its own thing. The visual style stands out while not being overly concerned to appealing…”
— a player, Steam review · 51 hrs played“🎮 [u]Gameplay[/u] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better GRIME delivers a unique take on the metroidvania formula with its absorb-and-adapt combat system. Weapon variety is a major strength with each weapon class feeling distinct and encouraging…”
— a player, Steam review · 66 hrs played“Grime has enthralling visuals and audio on top of an evocative theme so surreal I'd struggle to try to pin down one specific meaning to the experience. It reminds me of the best weird fantasy stories from China Melville or Clive Barker. It's mechanics are tried and true copies…”
— a player, Steam review · 20 hrs playedPlayer activity
Monthly average concurrent players. Live data self-collected from the Steam API · history through 2026-06 via SteamCharts.
Achievement stats
Global completion rates across all Steam players — a data view of how far people actually get. Source: Steam official stats · as of 2026-09-05.
Price tracking
US-region pricing (USD), sampled twice daily by our own tracker since 2026-07-11. Steam prices vary by region — always confirm your local price on Steam.
Regional prices at last sample, in local currency — Steam sets each region's price independently.
Cheapest → most expensive, converted to USD at ECB reference rates (2026-09-04). Relative comparison only.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
GRIME II IS OUT NOW! + Launch Sale!
GRIME II IS OUT NOW! + Launch Discount Hey everyone! Please have fun playing GRIME II! I hope playing it will make you feel like you've been listened to all those years since the first GRIME came out!
Get your HANDS on the GRIME II Demo now!
The first public GRIME II demo is available now! We’ve worked perilously hard to bring you this experience, and we hope you enjoy it. We know you’re hungry to learn when GRIME II will release, but ple
GRIME II Dev Diary 4 - So... what about parry?
Hey Yarden GRIME director again, After showing you some of the many ways where GRIME II is different from GRIME, it's probably time that- as a parry loving player myself, we talk about that. I assume
GRIME II Dev Diary 3 - Item Molds
Hey Yarden GRIME director again, and it's time to quickly touch upon consumables. In particular, how useless they are, because... well, they're consumed upon use. This is frustrating both because it e
New GRIME II Trailer Revealed in IGN Live
Are you ready for another sneak peek into the hauntingly surreal world of GRIME II? We’re excited to share our brand-new trailer with you, which just featured as part of IGN Live and contains some nev
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Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-05-12.
| Genres | Action, Indie, RPG |
| Player tags | Metroidvania · Souls-like · Platformer · Dark Fantasy · Difficult · Action-Adventure · Exploration · 2.5D · Action RPG · Surreal · Action · Atmospheric (SteamSpy community voting) |
| Features | Single-player · Steam Achievements · Full controller support · Steam Trading Cards · Camera Comfort · Custom Volume Controls · Subtitle Options · Steam Cloud |
| Languages | English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Hebrew |
| Controller | Full support |
| Achievements | 47 |
| Official site | http://www.grimegame.com |
Minimum system requirements (PC)
Minimum: OS: Windows 10 Processor: 3rd Gen i5/1nd Gen Ryzen Memory: 4 GB RAM Graphics: GeForce 7 Series/Radeon R7 Series Storage: 5 GB available space Additional Notes: SSD Recommended