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觅长生
《觅长生》是一款想要还原真实修仙世界的开放世界角色扮演游戏。 在这里,你可以体验到从零开始一步步积攒修为突破境界的逆天修仙之旅,也可以体验到那些充满修仙味的故事和剧情。当然也少不了寻求奇遇、探索秘境,更可以和游戏中的角色互动,与人为善或是杀人夺宝全都由你自己抉择。
What players say
Steam review score and the most-helpful voices, which may include critical ones. Data as of 2026-05-20.
“If you are into cultivation type games, where you are increasing your power level, learning spells and training to get better, this is a great game. Unlike many of those sort of games, this is a turned based one and combat can e sort of puzzlish(where some enemies might be way…”
— a player, Steam review · 128 hrs played“Well-designed difficulty and challenge, still interesting after 40 hours of playing.”
— a player, Steam review · 145 hrs played“Holy lord this is a absolute MASTERPIECE. Best 15 dollars ever spent. Just that I might have to cry another week or so for watching all the characters in the game dying one by one in the endgame.”
— a player, Steam review · 55 hrs playedPlayer activity
Monthly average concurrent players. Live count fetched 2026-07-11 13:23 UTC · history via SteamCharts.
Achievement stats
Global completion rates across all Steam players — a data view of how far people actually get. Source: Steam official stats · as of 2026-07-25.
Price tracking
US-region pricing (USD), sampled twice daily by our own tracker since 2026-07-11. Steam prices vary by region — always confirm your local price on Steam.
Regional prices at last sample, in local currency — Steam sets each region's price independently.
Cheapest → most expensive, converted to USD at ECB reference rates (2026-07-24). Relative comparison only.
Latest official news
Developer announcements via the Steam news API — links go to the original posts. More across all games on the news hub.
【碎碎念】这是一个全新的情报贴
让我们跳过开场,直接进入正题,介绍一下现在的开发进度。 我们完成了ea版本绝大部分系统的框架,继续调整和完善各个系统的同时也在进行游戏内容的填充。 今天的主要情报就是各个系统。 首先是战斗系统。 众所周知,新的战斗系统是俯视角的2D即时战斗。(真的是众所周知吗) 不过可能和大家想象中的不一样,我们选择即时战斗的时候并不希望突出其中的操作属性,反而在最早的设计目标里就确定了要尽可能地降低战斗中的操作
【碎碎念】情报贴
大家好久不见~距离上次碎碎念又是半年过去了,再往前看的话从一代更新结束正式开发二代到现在也快两年半了。作为一个情报贴,就先和大家汇报一些基础情况和进度吧。先来一个前景提要。觅长生 - 觅长生1.0版本正式发布! - Steam 新闻综上所述,我们开始了二代的开发。二代的开发初衷就是在保留觅长生有意思的内容核心的同时,将一代中觉得不够好玩的部分在第二代中做得更好。我们围绕着这个目标设计和制作了挺多新
【碎碎念】水一波近况
距离上一次冒泡又过去半年了。出来报个平安~一句话概括。在做2,妹有姒,妹跑路。一些大家关心的问题可以围观一下半年前的公告。Steam :: 觅长生 :: 活动因为出门前被下了死命令“不许画饼”,所以这次还是就先不漏勺了XD不过还是有事可以水一下的(雾正经事正经事一个是游戏无法正常启动的问题。其中大部分的原因确认后都是intel新一代的显卡(包括独显和核显)的驱动兼容性问题。如果遇到无法启动且自己使
春节Mod作者纪念徽章赠送特别活动
亲爱的父老乡亲们,我想死你们啦。 好久没有写公告了,手感都没了,先来尬一段。(不是 转正题转正题。 众所周知,我们在一代剧情更新结束后就转向了下一代觅长生的开发。(此事在正式版发布公告中亦有记载,详情请见https://store.steampowered.com/news/app/1189490/view/5131322422008384529) 因为还在制作过程中,也确实没有什么能特别透露的,
【稳定版本1.0.042】4.28更新公告
【重要】本次更新内容仅在测试版本更新,将在版本稳定后同步到steam默认版本(稳定版本)。 如果想体验测试版内容,需要加入测试,具体加入方式在公告最后。 更新: 1. 星河剑派门派剧情调整 我们在星河门派剧情后又添加了一小段剧情作为收尾,大概在503年左右收到传音符触发,同时微微调整了之前剧情中的一些文案。 Bug修复: 1. 就还是没有修bug 偷偷摸摸的碎碎念: 说起来这段时间又覆灭了一个南宁
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Screenshots
Official Steam store screenshots — click any shot to enlarge.
Facts & details
From the Steam store record, snapshot 2026-05-20.
| Genres | Indie, RPG, Strategy |
| Player tags | RPG · Open World · Martial Arts · Drama · Strategy · Turn-Based Combat · Indie · Fantasy · Story Rich · Singleplayer · Strategy RPG · Simulation (SteamSpy community voting) |
| Features | Single-player · Steam Achievements · Steam Workshop · Steam Workshop · Steam Cloud · Family Sharing |
| Languages | Simplified Chinese |
| Achievements | 68 |
| Estimated owners | 1,000,000 – 2,000,000 (SteamSpy) |
Minimum system requirements (PC)
Minimum: OS *: Windows 7 / Windows 8 / Windows 10 64 bit Processor: Core I3 8100 Memory: 8 GB RAM Graphics: UHD 630(使用核显需要双通道内存) DirectX: Version 11 Storage: 15 GB available space