- Shards are now also given beyond wave 100 (to give to the friendly wizard)
- You can now re-arrange items in inventory by dragging
- When a recipe is active in the tower, all the inventory slots will be green
- The items in the wizard shop now can only be bought once
- The amount of shards you receive is more variable, but buffed in the end.
- The Archangel boss wave now end when you defeat all the enemies spawned during the wave AND by killing the boss
- Certain recipes would suppress certain stats (like Fire Storm would suppress burn from it's items), this has been removed for the stats. The effects of the items in a recipe are still suppressed (like the effect of Lit Match in Fire Storm)
- Frost Gold per Kill value is now consistent in both the in-game description and progression description
- Fixed a bug where enemies that entered your base did not get instantly killed (because enemies at very high waves had a lot of health) which resulted in them dealing more damage to the base instantly killing you.
- Fixed a bug where slow could be higher than 100%, which resulted in the enemies walking backward x)
- Fixed a bug where the drones could case an error, which resulted in more errors (happened when you switched a drone while it was shooting and that shot would kill an enemy)
- Fixed a bug where red random items would sometimes give items of lower rarity
- Fixed a placeholder text bug
- Fixed a bug where sometimes too many tree were rendered which caused an error for the dropping leaves visual effect
- Hopefully) Fixed a bug where the dutch language would show up (while it is not fully translated yet)
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Small update 0.5.4
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