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Retribution 1.0 Update Released!

Marauders · Community Announcements · August 16, 2024

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Welcome, Marauders!

We are delighted to deliver the largest update to-date: RETRIBUTION! This is a content patch with a focus on delivering the last parts of the roadmap (with a new one in the works). Additional features will be coming at a later date. That being said It’s almost been 2 years since we launched Marauders into Early Access, with a main goal of growing the game to a scale our players deserve, resulting in over 12 Maps, 70 Weapons, 60 cosmetics and 400 items and we feel like we are only just getting started….

Outside the new content this update is taking a swing at general balance, we tried to keep nerfing to a minimum (since no one likes that, ourselves, the developers included) but instead increased the power of certain weapons and armor to maintain a healthy (slightly longer and consistent) time to kill for better armor. We hope you enjoy everything you discover so let's get into the details;



Rebel Base Raid Location

A brand new raid location and our biggest to date. We wanted to try something a little different from our traditional map design, something a little more grounded….. Introducing the Rebel Base! This is the home of the treacherous Raider Guild, a retrofitted mining colony turned into a living, breathing town where the lawless can reside. Complete with a market, bank and street to street housing, you will be learning this location for 70 years!

Due to the sheer scale of the level we will continue to improve its loot pool over the coming updates but for now we hope you enjoy its splendor.



Fortress Base Raid Location

A once devastating example of the Central Empire's military power, The Fortress, acted as a stronghold to the darker parts of the galaxy. Now they have had their supply lines cut and their interiors gutted by the mighty U.A. Marines, including their space commanders, an enemy with brand new cosmetics to unlock.



Asteroid Mine Extension
A rework and extension of the Asteroid mine. Increasing the size of the map and addressing some problems with rushing airlocks. It has brand new points of interests to explore like the enormous excavator. It has also been added to the raider mode map rotation alongside the Merchant ship (replacing the Terraformer and Planet killer base).



AC-14

A Mini 14 style weapon which is a bigger, stronger and harder hitting version of the M1 Para. a 5.56 weapon with a 30 round capacity makes it one of the best in class for semi automatics weapons. Can be found on the new U.A. Commander boss or within the vault.



MK4 Series

This is actually three new guns! MK4 Regular, MK4 Short, MK4 Special




Mosin Rework and Attachments

We reworked the Mosin to be mag-fed (5 rounds by default). We then went and added 2 new attachments for it to give you the possibility to make it even more beefy:




S.A.S Major

This new boss for the Navy Outpost, comes with their own squad of heavily armored bodyguards. How this new foe arrives is up to you to discover however when you do you will be rewarded with some of the best gear in the galaxy. You can also unlock their cosmetics if you can defeat them enough times.



Reload Animations Galore

We have continued chipping away at the animations for weapons in-game. Focusing on ensuring we have loaded and empty versions of reloads for every weapon (where needed). Loaded reloads will play if you still have a bullet in the chamber and are slightly quicker than a full reload. So be tactical when you next choose to reload, it might just save your life!


Italian Voices

We love having the native language voices in the game. So with this update, we added authentic Italian male and female voice lines!


Let's break down the patch notes in full!





















We hope you enjoy this update and as always if you encounter any issues/bugs or have any suggestions, please let us know in Discord. We always appreciate any feedback and reporting issues helps us find and fix them!

Dash or Die, Marauders!

The SIG team

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