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Moonrise Patch Notes

TRIBES 3: Rivals · Community Announcements · June 17, 2024

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TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games



LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.

LIGHT
  • Slight Increase to Air Control
    • Pathfinder
      - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
    • Sentinel
      - Reduced Flag Drag
      - Removed the Stealth Pack as an Available Option


    MEDIUM
    • Significant Increase to Air Control
    • Increased Health from 1500 to 1600
    • Reduced Flag Drag


    HEAVY
  • Slight Increase to Air Control
  • Removed Nova Colt from Available Loadouts
  • Reduced Flag Drag
    • Doombringer
      - Removed Passive Bonus to AoE Sizes
    • Juggernaut
      - Significantly Increased Body Block Damage
      - Increased Passive Flag Stand Healing from .003 to .004
      - Replaced Regen Station with Heavy Shield Pack


    WEAPONS
    • Flinch and Camera Shake has been overhauled on all weapons to be significantly lower

    • Light Spinfusor
      - Reload Time Improved from 1.17 seconds to 1.15 seconds
      - Projectile Speed Lowered by 5 m/s
      - AoE Size Decreased by 1.6%
      - AoE Damage Falloff Improved from 20 to 25%
      - Now Properly Calculates Knockback from feet to be in line with other explosive weapons
      - Passive Reload Time Improved from 1.75 seconds to 1.5 seconds

    • Bolt Launcher
      - Reload Time Improved from 1.27 seconds to 1.2 seconds
      - Projectile Speed Lowered by 5 m/s
      - AoE Size Decreased by 1%
      - Passive Reload Time Improved from 2.3 seconds to 1.55 seconds

    • Spinfusor
      - Projectile Speed Lowered by 5 m/s
      - AoE Size Decreased by 1.6%
      - Knockback Magnitude Increased from 1650 to 1750
      - Passive Reload Time Improved from 1.75 seconds to 1.6 seconds

    • Thumper
      - Reload Time Improved from 1.5 seconds to 1.45 seconds
      - Projectile Speed Lowered by 5 m/s
      - AoE Size Decreased by 1%
      - Knockback Magnitude Increased from 1650 to 1750
      - Direct Hit Modifier Lowered from 40% to 30%
      - Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
      - Remastered Materials and Added to Cosmetic Generator

    • Heavy Spinfusor
      - Reload Time Improved from 1.5 seconds to 1.45 seconds
      - Projectile Speed Lowered by 5 m/s
      - AoE Size Decreased by 1.6%
      - AoE Damage Falloff Lowered from 40% to 35%
      - Knockback Magnitude Increased from 1650 to 1850
      - Passive Reload Time Extended from 1.75 seconds to 1.8 seconds

    • Heavy Bolt Launcher
      - Projectile Speed Lowered by 5 m/s
      - AoE Size Decreased by 1%
      - AoE Damage Falloff Lowered from 40% to 35%
      - Knockback Magnitude Increased from 1650 to 1850
      - Passive Reload Time Improved from 2.3 seconds to 1.85 seconds

    • Plasma Gun
      - Damage Increased from 300 to 350
      - Base Damage Modifier Increased to 60%
      - Passive Reload Time Improved from 3 seconds to 2.15 seconds
      - Added Forward and Lateral Inheritance Sliders
      - Remastered Materials and Added to Cosmetic Generator

    • Light Chaingun
      - Windup time reduced from 0.6 seconds to 0.3 seconds
      - Added Forward Inheritance
      - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

    • Chaingun
      - Windup time reduced from 0.6 seconds to 0.4 seconds
      - Added Forward Inheritance
      - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

    • Storm Slicer
      - Windup time reduced from 0.6 seconds to 0.5 seconds
      - Added Forward Inheritance
      - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

    • Phase Rifle
      - Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
      - Removed Standing Spread
      - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
      - Passive Reload Time Improved from 3 seconds to 2.35 seconds

    • Nova Colt
      - Reload Time Reduced from 3 seconds to 2.5 seconds
      - Passive Reload Time Improved from 3 seconds to 2.85 seconds

    • Grenade Launcher
      - Projectile now has a 1.5 second fuse time
      - The grenade will not explode without having bounced first
      - It will still explode immediately upon contact with an enemy player
      - If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
      - Fire Rate Improved from 0.8 seconds to 0.6 seconds
      - Direct Hit Damage Modifier Increased from 1.154 to 1.2
      - Reduced Base Asset Damage Modifier from 2.0 to 1.9
      - AoE Falloff Damage Improved from 50% to 55%
      - Knockback Increased from 750 to 1250
      - Passive Reload Time Improved from 3 seconds to 2.15 seconds

    • Fusion Mortar
      - Projectile will no longer reset its fuse on contact

    • Gladiator
      - Passive Reload Time Improved from 3 seconds to 1.6 seconds
      - Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
      - Fixed a bug where gladiator projectile could pass through walls in some circumstances

    • Sparrow
      - Significantly Reduced Recoil and Visual Kick
      - Increased Magazine Size from 12 to 14
      - Passive Reload Time Improved from 3 seconds to 1.75 seconds

    • Shotgun
      - Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
      - Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
      - Passive Reload Time Improved from 3 seconds to 2.3 seconds

    • Shocklance
      - Base Damage Raised from 750 to 800
      - Backstab Damage Reduced from 2250 to 2000
      - Passive Reload Time Improved from 3 seconds to 1.85 seconds
      - Remastered Materials and Added to Cosmetic Generator

      Ability Packs and Grenades

    • Stealth
      - Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element

    • Shield
      - Now lowers maximum energy to 75 while active instead of slowly draining energy

    • Regen Stations
      - Station Health Increased from 250 to 600

    • Heavy Shield
      - Now lowers maximum energy to 50 while active instead of slowly draining energy

    • Force Shield
      - Added a 0.75s Deploy Time

    • Smoke Grenade
      - Cooldown Lowered from 15 seconds to 12 seconds

    • Chaff Grenade
      - Effect Duration Lowered from 12 to 8 seconds
      - Fixed an issue where the effect could become permanent

    • AP Grenade
      - Fuse Time Lowered from 2.5s to 1.75s
      - AoE Falloff Improved from 45% to 60%
      - Deployable Damage Lowered from 100% to 85%

    • EMP Grenade
      - Fuse Time Lowered from 2.5s to 1.75s

    • Sticky Grenade
      - AoE Falloff Improved from 50% to 55%
      - Increased throw speed from 50 m/s to 70 m/s

    • Frag Grenade
      - Fuse Time Lowered from 2.5s to 2.25s
      - AoE Falloff Improved from 50% to 55%

    • Proximity Mine
      - Fixed a bug causing the proximity mine to explode twice if it was shot after exploding


    GAMEPLAY

    General
    • Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
    • Added Many New Loading Screen Tips.
    • Added Moonrise Rewards Achievement Path.
    • Added Cosmetics for Draft Tournament Winners.
    • Added Community Cosmetics.
    • Added Friendly Fire Mutator.
    • Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
    • Players now earn kill credit after damaging a player that kills themself.
    • Sensors now regenerate themselves after 3 minutes
    • Recall channel time lengthened from 2 seconds to 3 seconds

    Moonrise
    • Added Moonrise Map

    Hollow
    • Moved Sensors on Hollow under rear turret deck

    FIXES
    • Fixed several issues causing shots to not properly register
    • Fixed a bug where flag could block explosions while it was on its stand
    • Fixed a bug causing player models to not load in properly at the start of matches
    • Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
    • Fixed a bug in which bullets could collide with and detonate grenades
    • Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
    • Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
    • Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.


    KNOWN ISSUES
    • DLC rewards may sometimes grant the items and not show a crate to open.
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