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V30: Cards, Qol and Changes!

RICE - Repetitive Indie Combat Experience™ · Community Announcements · June 17, 2024

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Wake up babe, new RICE update


Got a large platter of miscellaneous additions and changes for you this time to feast your eyes upon!

New Helmet: Arrogance


You can only find your starting weapon. Cannot use Arsenals. (Effectively only 3 weapon slots)

New Card: Blood Boiler


Dual Element Card, Depraved and Flame: Explosions on enemy death!

New Card Line: Thorn and Leaf


From Bronze to Gem, a Verdant series of medals that's defensive or offensive depending on if it's attached.

MINT-CHO



MINT-CHO


Additions:




Reworks:


Vine:


Vine was extremely boring, unfun and probably weak, this will put it closer to being on the right track.


Projectiles:


When your projectiles collide with enemy projectiles, they damage eachother. This mechanic was largely impossible to notice, and failed at the point of the mechanic (protecting you from enemy projectiles). So projectile collisions now actually stutter the projectiles, giving you time to dodge out of the way, and making the mechanic more obvious. Additionally, enemy projectiles have been updated to look better. Cultists now fire projectiles a lot quicker, but the size and strength of the projectile depends on how close they are to summoning.

Depraved:


Regeneration has become purely a depraved related stat. This is to remove the synergy/anti-synergy between Depraved and Verdant cards. The 'Regenerate' card has now been renamed 'Regrow', and heals you every 10 seconds, instead of regenerating over 10 seconds.
The depraved element bonus now gives you +1 Regen per 10 seconds. This is partially because getting max health from depraved made taking CON cards feel quite weird (Why am I getting more health than it says?). It should go without saying, but Regen no longer counts as healing for any Verdant effects.

Changes:



QOL:





Dev Note:

No real theme to the update this time around. I initially wanted to just add a bunch of cards and content but got caught up with the UI rescaling stuff and other long term fixes and changes. We'll get em next time.

Crit has been OP for a long time, hence the changes to Crit damage cards. Though I did want Crit to be more bound to accuracy and give back some power to those builds if they are willing to dip into accuracy.

I'm feeling a lot better about depraved now, it had a weird theming conflict with Verdant before, and I think it's finally in a good place. Going forwards healing from depraved cards will likely be entirely regeneration based, and there'll be internal synergies with that. This leaves the Mercurial helmet in a weird place potentially, but I have some ideas for that.

Something like arrogance was a long time coming, so I'm glad we finally have it so I can do boomerang spam builds. Vine finally useful too, thank goodness.

Weapons firing slower: Weapons were originally sped up because attack speed was removed from the game, but since it's back, weapons should probably be a bit slower. I personally also thought weapons felt more impactful when they have slower attack speeds, so not every build is a machine gun build. Yes this is probably just a nerf to Crit in disguise.

In regards to Thorn and Leaf, I'm aware attaching more than a single medal at once is a painful endeavour and I have an idea on how to fix it, just not happening this update.

Thanks for reading to the end, you're a champ. See ya next time!

MINTCHO


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