We've listened closely to your feedback, and we're excited to announce this update which focuses on late game improvements.
- Gilded enemies reworked: Instead of a permanent resistance to sword attacks, Gilded enemies now will have a magic shield that will be destroyed by a single Spell. Once the shield is broken, the enemy will receive weapon damage as normal.
- Lajos Boss got nerfed and also will be affected by the new Gilded magic barrier. This should make fighting him more intuitive, and feel less like grinding ichor.
- Parry system update: adjusted which enemy attacks can or cannot be parried. The unparriable attacks will now have a Blue Eye effect for clarity.
- Fixed many freezes when fighting some large enemies.
- Chokran Boss nerfed a bit.
- Childspawn Spell improved: now it will properly attack airborne units and bosses.
- Fixed a progress blocker in Earth Bowels, where a door wouldn't open after a broken mirror.
- Other miscellaneous fixes and performance improvements overall.
Thank you for playing!
