Home / News / Treachery in Beatdown City
Minor Update, but fixes some nagging and potentially BIG bugs.
Read the original on Steam ↗Cloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.
Quick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.
BTW, saves are in Documents/TreacheryinBeatdownCity. You can back it up by copying/renaming it.
Runners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.
Sorry for any issues this caused, and if you have any issues with your saves, or what have you, please hit us up in the Discord! The Steam forums are of course ok, as well, but the Discord is just easier.
https://discord.gg/tibc
MORE ON STEAMCOZYTreachery in Beatdown City
81.0% positive · 79 reviews
Price tracking · player charts · similar games →
This announcement was written and published by the developers/publisher of Treachery in Beatdown City on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.