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New Update: #1.1

The Tarnishing of Juxtia · Community Announcements · September 15, 2022

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Hi Juxtians!

We’re pleased to announce that we’ve pushed through a new major update with over 40 improvements and bug fixes. Here are some of the changes:

Improvements:
• Roll, Dashing, and Backstep improvements:
- Speed, iframes, and length have been increased for all three.

• Enemy staggering:
- Enemy staggers now last longer.

• Weapon Upgrade System Improvements:
- Flake and Bar item drop rate increased.
- Additional upgrade materials will be added to the Merchant’s store after the player defeats each of the following bosses: Rotting King, Sister of Reverence, Beloved and Defender, Specklord Tyris, and Lorentino bosses.

• Reworked Stamina System:
- Stamina cost increase for Roll, Dash, and Backstep.
- Overall Stamina regeneration decreased.
- Stamina regeneration removed during the beginning of attacks.
- Energy Rush Stamina regeneration reduction.

• Weapon Balancing:
- Fist weapons no longer scale with Vitality and Stamina.
- Spear attacks cost more stamina. Spear attacks deal more toughness damage.
- Greatsword and Warhammer damage increase for charged attacks.
- Greatsword and Warhammer input registration improvements. Additionally, players can cancel charge attacks early, which will change into a standard attack.

• Quality of Life Fixes:
- Player turn animation removed
- Cutscene skips added to the following Bosses after the first attempt: Apathia elevator fight, Apathia final fight, and Seer and Manipulator.
- Silver Speckcraft Knight magic pillars damage nerf.
- Various music levels increased.
- Player death count reset on New Game Plus.
- Siege Tunnels room near the middle has had decoration improvements to make traps more obvious.

• Boss Balancing:
- Conquerors overall health reduced. Third conqueror now spawns less minions.
- Specklord Tyris Laser attack feedback improved.
- Drelium health reduced in Phase 1. Health increased in Phase 2.
- Seer and Manipulator attack probability improvements. Arena door glow added to left side.

Bug Fixes:
• Attempting to activate the Seer and Manipulator relic will no longer crash the game
• Specklord Tyris projectiles no longer crash game on hit.
• Unspeakable Queen relic is no longer usable on Bosses.
• The end of an attack animation no longer disregards input for queuing the next attack.
• Valley of Juxtia map no longer shows a room entrance to a non-existent room.
• Wraith Legion can no longer clip outside the map, resulting in an instant boss kill.
• Room in Verdant Gardens near the middle no longer has frozen waterfalls.
• Saved games will now keep track of acquired duplicate armor pieces.
• Darkest Heart warp gate is no longer accessible from the top of the map.
• Room in War Wastes with Mortorbs near the left entrance will no longer attack the player when they are near that entrance.
• During boss battles, if the player kills a boss, the player will no longer be killable during cinematics.
• If the boss kills a player, the boss will no longer be killable during cinematics.
• Verdant Gardens entrance room will no longer allow the player to teleport through the shortcut wall.
• Palace of Secrets entrance room will no longer have a decoration on the wrong layer.
• Returning to Tralium's arena will no longer lock the player.
• For the duration of the fight, the portal in Drelium's arena will no longer remain open if the player chooses to fight Drelium.
• Attempting to activate the Seer and Manipulator relic will no longer crash the game.
• In certain rooms the camera will no longer suddenly drop when exiting a room.
• Verdant Garden Seers will no longer lose sight of the player if there is a small height difference between them.
• Herald's relic will no longer cause animation stutters on enemies without toughness meters.
• Certain keyboard functions no longer trigger debug effects.

If you encounter any other bugs or issues, please let us know in the Discussions – and on Facebook, Twitter, and Instagram!

Thanks,
Actual Nerds & Mastiff
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