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The Final Update

Roadwarden · Community Announcements · September 12, 2024

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Dear Travelers,

It’s been two years since Roadwarden’s release. I can’t believe that over this time my humble game passed 3000 reviews on Steam - I’m honored to know that my stories keep reaching new ears.



For this anniversary I prepared a final bug-fixing patch. Nothing too large - most of the addressed issues were either typos or misplaced lines of text, like when the game used to display almost identical paragraphs in Creeks, or it put a “0” in the journal instead of a summary of one of the quests.

The other fixes include, but are not excluded to:

All of these issues were kindly pointed out to me by the players. Thank you so much.

While it’s possible that, in the future, Roadwarden will receive some sort of a hotfix, right now I believe that this is the final version of the game and Roadwarden will not receive any new content.

I’m aware that every now and then some players encounter a bug related to drivers, operating system, or code processing that makes either launching or running the game impossible. I’m so sorry to read about these cases, and I tried my best to fix these issues, though I don’t have the capabilities to eliminate them properly. I’m sorry.



To make ending this chapter a bit sweeter, I’d love to use the following links as a bit of a parting gift:

Finding the music used in Roadwarden isn’t easy, and the game’s files are edited in a way that turns them into a terrible listening experience in isolation, so I think some of you may enjoy this quick guide where you can actually find the music:

The original soundtrack by Nick Roder
It encompasses the game’s main theme, as well as the majority of the most recognizable tracks.

Three tracks by Dan Caine:


Additional music made by fantastic composers:


And there were also additional royalty-free tracks taken from WeLoveIndies website, though these specific pieces of music are not really available in isolation. “During The Night” was used in combat scenes, “Petrified” during the attack on White Marshes, “Searching For Trails” in Peat Fields, and “Vastlands” was introduced in the fishing hamlet.

Some of those tracks were altered significantly to actually loop in the game, often getting abridged in the process. Some were paid for, while others were used either with individual permission or thanks to the Creative Common License. I hope that looking at this broad list portrays well what it means to make a game on a budget. : )

See you soon,
Aureus



Link Collection

The original soundtrack by Nick Roder: https://nickroder.bandcamp.com/album/roadwarden
It encompasses the game’s main theme, as well as the majority of the most recognizable tracks, such as the various settlement themes.

Three tracks by Dan Caine:

“Enter the Sea”, used during the final exploration scene (just a brilliant track) - https://www.youtube.com/watch?v=LYleQgddQr8
“Dark Colors” used in some combat encounters - https://www.youtube.com/watch?app=desktop&v=mVFlN9tLgiI

“In The Deep Woods” used at White Marshes - https://www.youtube.com/watch?v=nk0CYwMnQlE


Hinterheim’s “earthwork”, used in dream sequences https://freemusicarchive.org/music/Hinterheim/face_b/earthwork

And also his “finnaly lost” (sic), used in conversation with Orentius https://freemusicarchive.org/music/Hinterheim/first_demo/01-B-finnalylost/

Black Yen’s “White Birch”, used in a very special village
https://black-yen.bandcamp.com/track/white-birch

Scott Buckley’s “Blood”, used after completing the Old Págos’ questline https://www.youtube.com/watch?v=JdyheJt7zS8
Jonathan Fraser’s “Interlude”, used in various tense, violent scenes https://jonathanfraser.bandcamp.com/track/interlude
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