
patch(v1.13)
CHANGED
- only if the material is skin, it will transition into wounded state
- movement stabilization according to movement speed change
- jump stabilize
- [weapon item] mass lightly (mass multiplier 0.1)
- [look at component] stabilize
- [who am i] walk multiplier -> walk force
ADDED
- [particle component] collision option (activate condition)
- [ontrol item] stick man, T2
- [fun item] blue and white flag
- [who am i] change or disable animation, disalbe flip, muscle multiplier
- [object property] muscle force (you can create your own "muscle" weak or strong human)
FIXED
- [set body parts] UI bug
- [particle component] background sorting option
- [workshop tag] fun / scene bug
DELETED
- [light component] deactive color
- halloween painting
