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Simplified Game Start, Balance Adjustments, Bug Fixes - Patch 0.1.2
Read the original on Steam ↗Changes and Additions:
- Wooden equipment now requires fewer resources and is craftable from the start of the game.
- Bed resource requirements have been reduced.
- Axe durability for chopping has been increased.
- Fire arrows no longer burn up.
- "Hryuchevo" requires less ketchup, and its drop chance has been increased.
- Food and drinks now restore significantly more thirst and hunger.
- The battered bow can be repaired with a repair kit.
- Respawn time for collectible resources has been greatly reduced.
- Mage abilities requirements have been reworked; now only 1 Wisdom is needed for the staff’s fireball, but magic shield, healing, and Svarog’s wrath will require more.
- A lock icon has been added to password-protected servers in the server selection.
- Chainmail is now easier to craft, requiring only 1 ingot (2 less than before).
- Iron ore quantities have been increased.
- Leshaks now spawn individually instead of in pairs.
- Quickly pressing E on a chest no longer immediately takes items but asks for confirmation.
- Shields no longer require resin for crafting.
- Bees have been weakened.
- Bandages now correctly stop bleeding.
- The "Swintus" boss now drops 3 ability stones instead of 2.
- Meat spoils slightly more slowly.
- Enemy raiders now use arrows instead of chamomile flowers.
- The “difficulty” label has been removed when creating a server, as it was confusing; now, difficulty scales based on the number of players on the server.
- Other minor balance adjustments and small bug fixes.
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This announcement was written and published by the developers/publisher of Elder Legacy: Survival on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.