Read the original on Steam ↗We're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs. Full details in the patch notes below:
Changelog
Angelscript
Added "Utils.RemoveImage".
Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps.
Characters
Fixed missing texture on Paul Zombie's viewmodel arms.
Client
Added checks to prevent changes to DirectX levels.
Fixed a case where a certain player wouldn't be displayed in 'Player List'.
Game rules
Added experimental forced infection cure when someone dies.
Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden.
Maps
Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum.
[Aquatica] Changed zombie respawn timer to not go below 1.
[Biotec] Fixed Lab's side doubledoors not correctly breaking via I.E.D and smoothed the zombie ladders on outside tree spawn.
[Frozenheart] Fixed garage side door not properly opening when being blocked and updated tree models skyboxes with less verts.
[Cinema] Added an anti-idle zombie method on certain spots where Survivors can't reach.