Import changes:
- Many performance improvements: loading is faster, higher amounts of mobs, resources, animations, and end-game structures impact framerate less
- New potion upgrades, raised requirements for all upgrades and made more upgrade useful
- New sounds and more sound reactivity
Minor changes:
- Mobs and resources are more transparent while building to improve clarity
- Merchant and upgrade menus slide in
- Bugfixes with liquid refineries, endgame visual bugs fixed
- Smoother loads for certain builds
- Rearranged menus
- The game will ask before it overrides your save
- Weapon info is more descriptive
- Some parts of tutorial are more intuitive
- Functional bug reporter
As an aside, if you use Unity and want to chat about optimizing your game, I've set up a google form: https://forms.gle/68Vt1LpHFXJkiswN8