Read the original on Steam ↗NOTE: This update may break old saves, so making a new one is recommended! We apologize for the inconvenience.
WHAT'S NEW?
GENERAL
Explorer mode has been enabled! Save anywhere on the world map to continue your pilgrimage later.
WORLD MAP
Anomalous Essence has been added as collectible to the world map along with its spawning mechanics (Be careful to not slip on the ice!)
Survivor Camps have been added as interactive objects on the map
Weapons and armors now can be found with over 50 tags that modify their stats. (You can find items with up to 3 tags! Good luck with looting)
8 New melee weapons have been added to the game
New camping option has been added - Houses. Now the player is able to make a camp during scavenging process in households
CARAVAN BASE
Research system has been implemented. Research is performed by workshops and allows you to unlock new crafting recipes, structures and truck modules. All already constructed structures and modules, along with all recipes unlocked before the update will be automatically be marked as researched in the technology trees.
A new structure has been added - Upgrade Station. The upgrade station allows you to improve stats of both weapons and clothes. Unlocked by research.
ADJUSTMENTS
BATTLE
Fixed crash after DeadShelter battle on AMD Gpu
Improved colors and lighting on battle maps
Optimization of the first battle map
Fixed spawn points to match amount of players and enemies
AI behavior has been improved for all of the enemies
Armor and penetration stats bugs have been fixed and their functionality got rebalanced
Aiming along with Line of Sight visualizations got rebalanced. Now the color more accurately represents the chances to hit the target. Be sure to choose more suitable aim level, before shooting at inefficient range!
AI animations were re-adjusted to improve the immersion
New floating texts were added
Improved the visual of the bullet traces
Fixed the damage issues with the shotgun pellets (Now it should have a punch!)
Fixed AI blocking the movement paths bug
Ranged weapons shooting sounds overhaul
Fixed last bullet dealing default bullet type damage
Fixed characters aiming animations
WORLD MAP
Fixed crash caused by skipping the first cutscene on the worldmap
Improved character rendering window in Inventory
Optimizations of worldmap
Added inventory floating text notification
Updated the UI visuals and functionality for the repair kits
Fixed click-through bug interface elements
Updated the visuals of floating texts
Improved audio of the camp
User Interface sounds improvements
Fixed TakeAll moving items to characters left in base
Fixed disappearing ammo when loading directly to weapon already loaded with different type
Fixed minor mesh clipping in inventory
CARAVAN BASE
Added appearance randomization of tent structures.
EVENTS AND CUTSCENES
Lowered global challenge difficulty
Fixed leftover demo option in wandering band events
Fixed bug preventing recruitment from wandering bands