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1.3.0 (Battle Royale mode, Endless mode, Manual saves)

Writer's Rush · Community Announcements · August 02, 2024

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Greetings, writers!

I am proud to announce the release of version 1.3.0. July was a hot month, and the game underwent numerous changes. During development, I accidentally placed all 24 characters on one level. This was a bug, but it gave birth to the idea of "Battle Royale," which I’ve been working on this month. This mode turned out to be much better than the main game (in my opinion). The dynamics and sense of competition in "Battle Royale" feel just right, something I haven’t managed to fully capture in the main game yet.

I also want to thank Valve for providing a free Steam Deck (Developer Kit). I plan to improve the game for this device.

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Almost all changes were made based on feedback and forum posts. Thank you all for participating! ːsteamthumbsupː

Main Changes:




Battle Royale





The rules are simple. Writers write a book on a given topic. When all writers finish writing their books, the worst writer is eliminated from the tournament. Then the topic changes, and the cycle starts again. The winner is the one who remains the last writer. The round ends when all writers finish their books.



Of course, it’s not that simple. This mode implements the Action Points (AP) mechanic. Research and editing cannot be exploited without limits. The cost of research or editing is 1 action point. The game includes a description of how to earn AP. When a player has no AP, they cannot edit their book. This mechanic forces players to plan their steps ahead. For example, if you spend all your AP right away, after a few rounds, you may run out of points, the book rating without editing will be lower, and the risk of being eliminated increases.



Various events have also been added. Sometimes the conditions of the rounds change, forcing you to change your approach to writing the book.



A statistics window has also been added for this mode:



In this mode, you need to write a book on a pre-selected topic. You cannot choose the topic yourself. This was done to create equal conditions for players and diversify the gameplay. It also forces the player to choose a genre for the topic rather than a topic for the genre, as it was in the main game.

Relationships with the player play a greater role in "Battle Royale." For example, if an eliminated player has a good relationship with you, it increases the chance they will give you AP.

Everything happens on one chart. Sometimes the chart turns into a complete mess, as it displays the progress of 24 players at once. In any case, the mode turned out to be interesting, and I hope you enjoy it.

Endless Mode





You can start the endless mode by selecting a new game or loading any of your saves and selecting "Upload Progress." (You can even load from saves where the game is not completed)



An option to continue the game in endless mode has also been added to the end game screen.



Endless mode has a customizable duration and an option to "add opponents." So you can play alone or with opponents. It might be worth adding some goals for endless mode, but I haven’t come up with anything yet. If you think there should be specific goals for endless mode, please write about it.

Saves



Since the game was made without a specific engine, such a basic function as manual saves didn’t work "out of the box." I had to work a bit, but now you can save the game at any time (when no active windows are open). A brief list of work with saves:



Other Changes




Bugs




That's about it. I understand that the game has its flaws - it doesn't remember successful slider combinations, and it lacks depth in the late game. In future updates, I will focus on writing mechanics. Please continue to report bugs and errors. I think that by doing this
and this
, at least one error I missed will definitely slip through. I hope I'm wrong.

Planned Updates:




Unplanned Updates:



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Leave your feedback and suggestions for improving the game, thank you all!
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