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Patch #6

BONELAB · Community Announcements · August 27, 2024

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Patch 6


Patch 6 introduces a new circuitry system and basic fixtures to the Marrow SDK. The circuitry system enables you to implement simple cause and effect electrical circuits in your levels. Fixtures are spawnable dynamic objects that are affixed to the world (example: buttons, levers, doors, etc.). Additionally, the new Impact Properties from Patch 5 have now been deployed throughout 90% of Bonelab's content with the rest coming in Patch 7.

See the fixtures and circuitry in action in an updated Test Chamber 07!

Circuits


By combining various simple math nodes to create inputs and outputs, you can assemble functional puzzles quickly. These building blocks tie together functionally with fixtures and events to flesh out interactive ideas. With some clever wiring this can unlock seriously powerful level showcases.


Fixtures


The workflow for fixtures has taken a lot of effort to get right, we're confident that we've cracked it and are premiering it with some simple fixtures to use with circuits. Armed with the most commonly used pieces for building electric puzzles, we expect Lava Gang to add a lot more interaction to their level creations. Patch 6 includes buttons, levers, a slider and an airlock door.


Circuits can also be triggered off zones and tagged entities.


Different activation types greatly increase the variety of use in puzzles




QoL


In the SDK, modders can now directly drag & drop spawnables from the asset warehouse into the inspector. When dragging a Fixture from the asset warehouse the spawnable side and static side are positionally linked, after placing in a scene, both will need to be selected at the same time to re-position.





Bug Fixes

The avatar switching and bodylog switching bug from patch 5 has been fixed. Additionally the skybox not rendering in the spectator camera has been fixed.

Rendering

Many rendering optimizations implemented including a focus on particle VFX, and spawning/despawning.

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Patch Notes - PATCH 6



MODDING/SDK CHANGES




SDK FIXTURES




BUGFIXES




ADJUSTS




ADDITIONS




RENDERING




FURTHER OPTIMIZATIONS


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