We’re taking a few weeks off from working on the game directly to let the initial steam sales settle before we commit to anything. However what we can commit to is a set of small competitions we will be hosting in the discord. Starting next week we will be hosting a string of competitions for 3 weeks straight and we’re excited to see you all completely break the game.
Due to balancing changes the highscores have been cleaned up! The 1.0.0 archive can be found here:
https://docs.google.com/spreadsheets/d/e/2PACX-1vR_ISw4I7HZr3X8Di4i9HW1JLtO2LaiEZjJsOanzOdJGjYhCsR8xtw6lpjPdDGNAfYDo02B6_LQudlW/pubhtml
Quality of Life
- Reverse now includes a visual, 0 - 100, indicator of how much of a charge you have completed
Module Balancing
All changes here are effective in both the campaign and rifts.
- Laser
Damage at high spark levels has been reduced by about 10%
Dash
- Fixed a bug where it would take a couple of frames for the immunity to trigger. It should now feel more responsive for those of you that did notice.
Rifts
- Floor 4 and 5 fights, both HR and Elites, have had their difficulty slightly increased
- Squares that travel the arena’s path should now appear in smaller numbers
- The HP of shielding assistants that can appear as a level modifier has been decreased by 33%
- Additionally, they each subsequently spawned assistant will appear slightly later
- Floor bosses now get really angry if you fight them for an incomprehensibly high amount of time (they despise any attempts of pacifism)
- It is no longer possible to lose HP on shops while at 1HP. You will only be offered common, free powerups instead.
Discoveries in Rifts
- Laser
- Effectiveness of All Or Nothing has been halved
- Juggler
- Several bugs related to Two Hands Only have been fixed which reduce jugglers potential maximum DPS
- General
- Fragments of Aidoxe are now slightly more common
- Pacifist should be slightly rarer
Bug Fixes:
- The levels around Star’s cluster should now be clickable on more resolutions, sorry click clique
- Several typos have been fixed, we’re very soryr about that
- It is no longer possible to skip the boss changing shape animation.
Rifts
- (Shooter) 999 bullets text that incorrectly stated that the count resets when hit has been removed.
- (Juggler) Fixed card interactions that made it so you can have more than 2 Primary Jugglers while playing with Two Hands Only
- (Reload) It is now impossible to fire low charge bullets impossibly fast by spamming buttons on two different input devices.
- (All modules) Attack Zone affecting discoveries should now behave correctly