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Desktop Dungeons: Rewind is now playable on Controller!

Desktop Dungeons: Rewind · Community Announcements · July 11, 2024

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Controller support



We've been hard at work bringing Controller support to Desktop Dungeons: Rewind. Let's have a quick peek at how controller gameplay works while I prattle some marketing speech:

Navigate your way around the depths with ease using our smart targeting technology! The left stick will automatically select the most interesting tile in the direction it was pushed. This way you can zoom straight to your target, even if it's on the other side of the map. (The D-pad allows micro-adjustments for the true exploration connoisseur)

While you fight, you'll want to be using your items and Glyphs. You can go into your inventory to use items, OR you can also use the Radial Menu to sling spells and quaff potions faster than ever!

This all works on the Steam Deck as well, but we're still working towards verification.



Now isn't that fantastic. On to the next big feature...

The Codex



The Codex is back! Rejoice, revel, write about how glad you are in the Steam Discussions! All of the information you could ever need is at your fingertips. Entries are added when you find something new in a dungeon (including Dailies) or unlock a new Class / Kin.

Information about Gods is also accessible from their altar (no need to alt tab to the wiki anymore!) You'll still need to discover their likes, dislikes, and punishments through experiencing them. So you'll have your inventory deleted at least once :bleaty:



Spanish Localisation



Thanks to the amazingly attractive and intelligent members of our Discord server, Azran and Agus, Desktop Dungeons: Rewind now is now playable in Spanish. Grande! They've done a fantastic job and we are so excited to put their hard work into the game 💖 Muchas gracias!



Difficulty Modifier



Desktop Dungeons: Rewind has a reputation for being difficult, and we don't want this to be something that scares people off. We've added a modifier that should ease players into the game and allow them to experience the terror of later dungeons without sinking hundreds of hours into the game. You can find it in the Gameplay settings.

For the people who like it when the game is difficult, we've added a new feature to the Vicious Token: winning a run with the Vicious Token will raise the Difficulty Modifier by 10%. This can exceed 100%.

We're a little scared to see how far you can take this. :bleaty:



That's all we've got for you today! Enjoy the update, tell your friends, leave a review, follow us on Twitter, join our Discord, and call your grandma.

Lots of love,
- QCF Design



Changelog 2024-07-11: (It's a big one!)
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