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Update #4 + Kickstarter is LIVE

1000 Cuts: Jomaku · Community Announcements · July 09, 2024

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Ahoy friends!

Before we get into it, here's a huge thank you to the community for all your insight, feedback, and suggestions. We're a very small team of devs, but we try to roll out updates and improvements as fast as we can, so keep your suggestions and feedback coming :- )

We're also super excited to announce the launch of our Kickstarter campaign! This is a huge step for us, one we couldn't take without you. It's chock full of exclusive digital and physical rewards (that ship worldwide), with loads of content-rich stretch goals including localization, expansion areas, additional dialog options, and much much more.



The campaign runs from July 9th (today) until August 8th, but the early bird specials are limited (and already running low) so if you're interested in saving 30-40% on the game, better get over there quick!

Okay, but what about the update?


When we say this is a major update, we mean if you've played 1,000 Cuts: Jomaku any time in the last year, you played a different game. So different that if you had a save file before, we recommend you fire off a new game (you can skip the tutorial with the new Instant Action button). In addition to the huge changes we've made based on your feedback, this also covers a number of hotfixes we've quietly rolled out since Update #3.

Big Picture Changes


New Art


Implemented new art for Hiro, Jiro, Michiko, Dojo NPCs, and nearly all enemies across the board. New enemy art drastically improves readability of attack type, as well as aligns enemy attack styles with actual Kendo stances and kata.

Enemy colors are also consistent with their attack style (and as a fun note to any history or Kendo aficionados among you, each color represents its associated kendo stance, from which the different attack patterns are inspired).

Added more juice to make successful attacks and blocks read more clearly, dust particles kicked up by running, more environmental particles, atmosphere, etc.

Combat Overhaul



Player Changes:


Enemy Changes:


UI Rework


All references to keyboard and controller inputs are now case-accurate icons, dramatically improving readability. Full support for Steamdeck, Xbox and Dualshock controllers. NOTE: We do offer partial support for Switch ProControllers. Inputs will work, though their icons may be inconsistent at times, especially when switching between Controller and Keyboard. Your mileage may vary.

Streamlined "Interact" prompts now include the accurate key or controller button, with a kanji translation subtitle.

Selected buttons in menus now increase in size, change in color, and glow slightly to better communicate exactly which button you have selected, which is especially useful for players on Controller or Steamdeck.

Settings Menu Changes;


Camera System Rebuild


Added more consistent camera movement to hallway areas. Camera motion is smoother across the board, especially when entering a combat zone. In addition, camera shake is now a toggleable option in the settings menu.

Bugfixes & QoL:




Have you followed and wishlisted the full game on Steam?



Have you checked out our Kickstarter page?



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