
Update#1
Added Easy Difficultly setting for arena levels.
- Easy mode changes -
- Damage received is reduced
- Fewer enemies will engage the player at the same time
- Lower fire rate of ranged enemies
- Ranged enemies are less accurate
- All bosses on easy mode are made easier with unique adjustments.
- XP gained from easy difficulty is slightly less than from normal difficulty
Boss nerfs
- (Arena 7)
- Reduced melee damage
- Change melee attack animation (removing double punch for a single punch).
- Reduced health
- Reduced melee damage
- (Arena 10)
- Laser temporarily turns off after taking damage
- Laser damage reduced
- Hit detection not so punishing
- Laser temporarily turns off after taking damage
- (Arena 14)
- Slower attacks
- Lower recovery time after being hit
- Reduced health
- Reduced damage dealt
- Slower attacks
- (Arena 17)
- The laser that targets the grapple towers will not also hit the player
- The laser that targets the grapple towers will not also hit the player
- (Arena 20)
- Slower attacks
- Reduced health
- Reduced damage dealt
- Slower attacks
- (Arena 26)
- Ability timings increased
- Reduced damage dealt
- Lower recovery time after being hit
- Ability timings increased
Grapple Improvements.
Grapple surface hit detection increased and should now be much easier to to initiate a grapple swing from.
Other changes.
- Various audio fixes
- Boss duplication bug fixes
- Misspelled words fixed
- Power-ups description text now fits inside container better