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Get ready to take on Challenge Mode!

Clicker Arena · Community Announcements · May 02, 2024

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Hi everyone,

I'm excited to announce a significant update to Clicker Arena that introduces an entirely new way to play the game—Challenge Mode. This mode is designed to keep the gameplay challenging and rewarding, pushing you to play with strategy and pace, all while preserving the essence of what I truly believe makes Clicker Arena unique.

Introducing Challenge Mode



Clicker Arena is at its best when it’s difficult. When your heroes have to struggle against enemies, and when every reward and dig feels meaningful. Unfortunately, in the current game, that difficulty evaporates if the player simply AFKs. With Challenge Mode, I'm addressing that.

Challenge Mode puts you on a clock, asking you to play at a pace that keeps the game engaging and intense. It is my original vision for the game, and true to how I've designed it. However, as a solo dev without anyone else to act as a sounding board, I've found that it can be hard to stick to your vision. I questioned whether the game would be too difficult and inaccessible, and I ultimately released without it. That is being corrected today.

New Content and Game Rebalance



Along with Challenge Mode, I'm introducing a variety of new upgrades and content that can only be earned by playing in this mode. Additionally, I've also rebalanced the game overall to be slightly more difficult, with an emphasis on the bosses leading up to the final boss (which previously were not much of a threat).

I'm also adding 10 new artifacts, bringing the total number of unique artifacts to over 120. Finally, I've made numerous bug fixes and added a robust autosave system.




Detailed Patch Notes



Challenge Mode is now unlocked after beating the game for the first time. Earn Challenge Medals by defeating bosses. Tarbull, the Challenge Master, is waiting in town to sell you new upgrades, including:


Dig for 10 new artifacts, including:




There have been numerous balance changes in response to player feedback.




Bug fixes:



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