Game Balancing and Map Adjustment
Read the original on Steam ↗First of all, I added infinite checkpoints at the beginning of each new biome (regardless of the difficulty) and another one before the end.
Next, I modified how the penguin lands on the ground. In fact, its big feet tended to make it slide off platforms if it touched the edge. Now, its feet (and butt) have exceptional adhesive properties, and when it lands somewhere, it can no longer slide.
These modifications have led to changes in part of the final mountain (compared to the initial slippery sections).
I've also modified some parts of the level to make it less pixel-perfect.
With all this, I hope to see more speedruns :)
Pepper
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