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New DLC Heroes and Patch 1.2

Warhammer Age of Sigmar: Realms of Ruin · Community Announcements · March 20, 2024

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Hail Commanders!

Two mighty new heroes are making their way to Warhammer Age of Sigmar: Realms of Ruin! Kurdoss, the Craven King for the Nighthaunt and the Gaunt Summoner of Tzeentch.


Kurdoss Valentian, The Craven King, exerts his dire presence over the battlefields of Ghur to silence enemy squads and disrupt the command of foes. The ominous sight of The Craven King’s silently drifting throne in the ranks of the Nighthaunt signifies doom, as this heavy-hitting brawler wields the Sepulchral Sceptre to unleash death upon the enemy.


Meanwhile the Gaunt Summoner allows you to embrace the twisted trickery of Tzeentch, raining devastation from afar and tearing through reality itself to unleash the fury of summoned daemons. Wielding powerful spells and arcane abilities, reshaping the battlefield and turning the tide of the conflict in their favour.

Both playable heroes can be used in AI Skirmish, Multiplayer and the single player Conquest Mode, bringing all-new abilities to the field. Players can swap out their default hero units for one of these special characters, allowing them to tweak their overall strategic approach to the game.

Alongside these heroes we will be including a free update for all, featuring balance changes and bug fixes, alongside the community requested stances feature.

Players will now be able to select between 'Hold' and 'Engage' stances. Squads will be in Hold stance by default.
• Hold stance means that units will behave the way they currently do and will not respond to being attacked from range.
• Engage stance means that melee squads will automatically attack enemies within a radius (the radius can be shown in white when a squad is selected if set in 'Accessibility Settings'). They will travel up to a fixed limit from their previous position in order to engage with an enemy squad, and will return to their previous position after engaging. Units that are in the Engage stance will also return fire when attacked by enemy ranged squads.



Patch 1.2

Significant Changes Of Note:

• New 'Hold' and 'Engage' squad stances.

• Squad abilities have been made more responsive
• Upgraded from AMD FSR2 to FSR3 for improved upscaling and performance.

• 'Quick Save' and 'Quick Load' introduced. These are bound to F5 (Quick Save) and F8 (Quick Load) when using mouse and keyboard.
• 4 New maps available to play in multiplayer, AI skirmish and conquest modes:


Balancing:

• Reduced the Realmstone cost of some late game abilities across all factions:


• Reduced the effectiveness of the Nighthaunt's early game.


• Improvements to Kruleboyz early game to make them more sustainable.


• Other miscellaneous balance changes:


Stability:



Campaign:



Cinematics:



Gameplay:



Art & Animation:



UI:

Various minor UI fixes.



Multiplayer:



Map Editor:



Army Livery:



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