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Release 30

Dreadnought · Community Announcements · March 15, 2022

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Patch Notes



Fighter Improvements:



Fighters weren't quite working the way I was hoping, so I tweaked some behavior values and increased damage for fighters and T5 interceptors.



Rupture Improvement:



Due to consistent feedback about Rupture not being anywhere near as good as Purge, and the additional annoyance of heal balls, I have added another benefit to rupture to make it more useful at breaking up heal balls. Healing reduction along with armor debuff should make it easier to take out groups of multiple healers.



Onslaught Command Ship Changes:



In Onslaught, the command ship has been perceived as weak and could easily be taken out with one or two ships, including corvettes. The command ship as a primary target of this game mode should require more than just one or two ships to come in and destroy so I decided to beef up the damage it deals and added the Rupture debuff to its weapons. This should make it much more difficult for a ship to come in alone to take it out. These values are preliminary and will likely need to be adjusted once we see how it's playing in the live environment. Any feedback is greatly appreciated.



Making AI Smarter:



A long standing issue with AI filling in matches has been that they don't respond well to player pings. I am slowly adding response behaviors to try and make bots feel more a part of the team. Most AI will respond to attack pings, but the following has been added.



Conquest Scoring Update:



In Conquest we want to reward holding onto a point more than initial capture, so I decreased the overall points awarded for capture, decreased the points for killing defending team, and decreased points for killing while defending, but kept it higher than the points for taking over. This should incentivize keeping a control point rather than awarding more points for losing it and taking it back.



Leaderboards:



Fix on PS4 to be able to view PSN info for players on the leaderboard, this will allow you to make friend requests or report inappropriate names.

Memory Management on PS4 (The forever war):



Due to the game being developed for PC primarily, there wasn't much thought to how it fits in memory on PS4. I am continually tweaking things to get the best memory usage with the greatest visual quality I can squeeze out.



Ship Appearance:



Fixed some Coating icons so the color locations match up with the expected layout. This is an ongoing process and will take some time to get them all fixed.

Matchmaking Changes:



I found an issue with the matchmaking rating update that was causing the score to only go down. This means the longer you play, the lower your rating would be. This obviously destroys the ability to matchmake based on skill and causes matches to be lopsided. I have fixed the issue, but in order to make it right we are resetting all matchmaking ratings so that the system can right itself as quickly as possible.




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