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The Walking Dead Onslaught Combat Rebalance Patch is Now Live

The Walking Dead Onslaught · Community Announcements · October 19, 2020

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After launching The Walking Dead Onslaught in September, we have been listening and processing the valuable feedback we’ve received from our player community. Today, we’ve just pushed a major Combat Rebalance Patch, which is now live.

Before we dive into the details of the Combat Rebalance Patch, we do want to give a big shout out to the many players who gave their time and energy to provide constructive feedback and submit bugs to our studio. We’ve spent a lot of time evaluating what we could do to help players achieve our goal of walker-slaying fun, and have made significant changes to our Combat System and Walker Behavior as a result. We’ve got the full details to share with you below:

The Walking Dead Onslaught Combat Rebalance Patch



1) Significant Ranged Weapon Combat Overhaul


2) Significant Melee Weapon Combat Overhaul


3) Walker Aggression and Difficulty Increased


4) Progression Has Been Eased


5) Additional Changes


Also a reminder to our Quest and Quest 2 users: Virtual Desktop has released Update 1.16.2, which includes compatibility for The Walking Dead Onslaught.

Lastly, we’ve seen a handful of Valve Index users request grip controller compatibility and have published an alternative controller scheme which allows players to interact with the environment, grab pickups, and choke walkers using the Index’s grip sensor in addition to the default trigger input.

If you have any additional questions, feedback or bug reports, please send them to [email protected]. And let us know what you think about this new Combat Rebalance Patch on social at @Survios + #TWDOnslaught, or join us on our official Survios Discord.
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