- Updated icons and some color palettes; changed from "purple" to "black" for a darker aesthetic.
- Removed outlines from character and enemy textures, providing a cleaner and more streamlined visual presentation.
- Hidden the autocast icon from the HUD; a customizable option for this will be introduced in future updates.
- Introduced the "weapon" card type, featuring no cooldown but relying on attack speed
- Standardized the card type to "weapon" for all characters
added:
- Implemented the trait system, affecting the game as long as the player remains alive, similar to the "backpack" mechanic
- Initially added 3 distinct traits to diversify strategic possibilities
fixed:
- performance and stability issues.