
HAPPY HOLIDAYS COMMUNITY!
HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY!
Good morning community! It’s that time for our monthly article post. We do apologize as we are running a bit behind on our article schedule. As we reach the end of the year we want to wish everyone very happy and safe holidays. These last couple of months have been very busy for us at Repop. We’ll be bringing you more news on what we’ve been up to in our January 2022 Article. Januarys’ article will include information concerning an optimization update, an updated roadmap, and an exciting announcement. For this article, however, we want to reflect on what progress we’ve made this year and what we’ve learned. So let’s jump in and review.
This Year's Updates:
This year we have released three patches and several Hotfixes. Early in 2022, we’ll be releasing another optimization Patch as well. That date will be released closer to its arrival.
- Patch A.00.03.16
- Patch A.00.03.40
- Patch A.00.03.41
- Hotfixes bring us to the current A.00.03.95
Much of this year was dedicated to the design, and early stages of development of several systems revamp. As well as the release of our last Road Map. We will be covering this in more detail during January’s article. To include what development work we have been up to during October, November, and the current month of December.
Recap:
In our May/June update we had a chance to show off some of the work being done to optimize art assets, GUI, and Animations. Sarrene, was able to clean up and create furniture for future recipes during this time. We also had the opportunity to begin showing off parts of the New Item System. Our team even welcomed a new member.
The July/August update was a great chance to take a deep dive into the technical side of things. It allowed us to give you all a better view of the coming GUI and how Item Creation works now vs our New Item System.
As per usual, The Repopulation decided to give us a surprise in September. While continuing to clean up Character Animations for optimization we were quite literally faced with an odd issue. We found that the Female Charter FaceGen morphs were attached to the skin weights for the Idle Animations. Resulting in a terrifying new look for the ladies.
This issue has since been investigated and a fix is being implemented before the next Patch is deployed. Since we were on the topic of characters we gave the community a closer look at the New Character Creation System UX.
During October/November we did not release an article due to time constraints. However, we hope that our next article in January will make up for this. While also giving you insight into how busy we have been.
Conclusion:
As we wrap up this year we look to 2022 for renewed momentum and change. Our team would like to take the opportunity to thank all of you who make up our community and have stood by us. The last two years have been hard on the world, and your continued support has helped keep us motivated. It is our hope that the coming year of production will prove it was worth it to stand by us. As always we look forward to your feedback. We’ll see you all again in January with our next announcement. Until then may your holidays be safe and bright.