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Patch 1.2 is now live!

Ravenbound · Community Announcements · September 28, 2023

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Greetings Vessels,

We’re here with the latest update, and we’re eager to show off what we have in store for you with 1.2! Having taken your feedback on board as we’ve progressed, we have a range of new features, quality-of-life updates and balances designed to improve the player experience and bring Ravenbound into a place you can all enjoy.

One requested feature that we’ve been excited to bring to you is the addition of the Map of Ávalt, giving you a much clearer view of your surroundings so you know exactly where you need to go.

If you’ve seen our roadmap, you’ll have seen our plans to improve combat after hearing your feedback. We’re happy to announce that we have made a number of improvements and changes to the combat system to make it look and feel that much better. With changes to your Dodge, Surges and more, you’ll find that fights are much more stylish and interesting.


New Features



Map of Ávalt


One feature we’ve seen requested time and time again from players has been the addition of a map, and we’re excited to reveal that the Map of Ávalt is available now!


The world of Ávalt has never been so easy to navigate!

This detailed map is filled with all the information you’ll need on your journey to save Ávalt, with a marker to show your location and keep you on track.

With two different zoom levels, you’ll be able to find exactly what you’re looking for, as one level shows you the locations of Wardens, Towns, World Bosses and more, while the closer level reveals Camps and Sigil Chests, saving you time as you roam the world. You can even place Custom Markers around your map, letting you know exactly where to go or where you’ve already been.


Raven Mode


Since Ravenbound’s launch, we received a lot of feedback from you about the difficulty of traversing the map on foot. We mentioned previously that we felt ground travel was necessary to help give depth to the scale of the world, and attempted to help alleviate some of the difficulty with more Raven Towers around the map.

That said, we have continued to listen to your feedback regarding this matter, and with this update, we have made changes to allow you to transform into a raven wherever you are outside, as long as you are not locked in combat.


Tomb Rewards


The players who have attempted speedruns to defeat the Betrayer have shown us some amazing tips and tricks to shave minutes and seconds off their run, and we thought that speedy actions deserve a reward of their own!

With this update, we’ve added new Legendary Chests to the Ellri in each Tomb. One of these will always be open, with the loot free for the taking. The other, however, has a timed lock on it, and in order to retrieve the goodies inside, you need to reach it within a set time.

Both of these chests will include higher chances for rare and legendary items, and will modify the Mana Cost of Cards to reduce the cost to 0! To open each of these chests, you must reach the chests within:



Major Improvements



Combat


With your feedback in mind, we wanted to take another look at the combat system. This has been in the works for a while, and we have made a series of improvements to the combat system in order to give you more interesting ways to slay your foes.

Posture


By combining Guard Health and the Stagger mechanic, we have reworked them into Posture. Both players and enemies now have a Posture bar, which can turn the tide of the battle in an instant. This bar fills when you, or your opponent, take a hit, and when an enemy’s Posture bar reaches capacity, they become Stunned to give the player the chance to use a Devastating Attack*.

If your own Posture bar reaches the maximum and you take another hit, you’ll be briefly stunned and 10% of your health becomes Grey Health, so keep an eye on your Posture! When you Surge, your Posture bar is reset, allowing you to reap the full benefits of Surge. If you see your Posture bar getting too full, you can stop using Guard for a brief moment will allow this bar to start to deplete.

As a result of this addition, the Raven Guard no longer has its own health bar. Instead, it will block a certain amount of incoming damage, including some Posture damage. If you time your Guard perfectly, this will inflict both Impact and Posture on your opponents, so make sure to keep vigilant!

*Info on Devastating Attack below.

Dodge


One big change that we’ve made is to dodging. We have implemented a Charge system for Dodges that is displayed on a player’s HUD and can be upgraded through the Skill Tree. These Dodge Charges recharge one at a time, so be mindful of how many dodges you have left.

Surge


We’ve taken Surge under consideration with the other changes made to the Combat System, and now when you activate Surge, you will be able to dodge freely without costing a Dodge Charge. Your Posture bar is also reset, making you immune to Posture damage while Surge is active.

Forceful Attack


To allow for the weapons to feel unique enough to make a difference, we’ve added a unique Forceful Attack for each. Visible on screen, you’ll be able to see when your Forceful Attack is ready to be used, allowing you to decimate your foes with style, all while gaining invulnerability during the initial part of the attack.

Devastating Attack


When your foe’s Posture bar is completely filled and they’re Stunned as a result, a player can take advantage of this to deliver a Devastating Attack.


Tutorial Update


With all these changes and updates, the Tutorial needed an update of its own. When loading the game after this update, players will receive a message to advise of the changes to the Tutorial.

If you want to try the tutorial out again to see the updates here, you can access the Tutorial in the Settings Menu.


Skill Tree


We’ve updated the Skill Tree and the traits to reflect the changes made to combat.

Weapon Traits



Upgrades


Various of the Passive nodes have been updated, such as:



World Bosses


With update 1.2, Open World Bosses will now only be available one at a time, changing as you defeat Wardens. The reward for defeating them has also been updated. You will now gain the Superior Inner Growth Card once you defeat a World Boss. That Card transforms all your Cards in your Hand into new Cards of equal or higher rarity, and grants 5 Mana. We’ve also added two new World Bosses, giving you even more of a range of enemies to challenge.

Cultist


Spawns after the 3rd Warden is defeated.


Earth Troll


Spawns after the First Warden is defeated.



Variations


We want each run to feel different and interesting, which is why we’ve added a whole range of additional enemies and variations that you have the possibility of facing!




Gameplay Changes


Along with the new features and improvements we’ve made, we also have a myriad of changes to the gameplay, ranging from Difficulty to Loot and the Hatred system to make your journey through Ravenbound feel that much smoother and balanced.

We have an entire post dedicated to our Card Balance Changes, as they didn't quite fit in the one page!

Unique


Several Cards have become Unique, meaning they can only appear once in a Run. Their descriptions will feature the keyword Unique, and they have their own distinct Card appearance.


Magic


Status Effect Potency is changed to Magic Potency as it now scales the effect of all magical damage, regardless of source. It will also increase the effectiveness of things like Weakness, Cursed, and Frozen. All Status Effects in the game count as Magic, meaning even effects such as Bleeding grow stronger through Magic Potency.

The Weakness Status Effect has been changed to no longer decrease Weapon Damage, but instead decrease the Posture Impact dealt by the creature under its effect.


Difficulty


To make everything much more streamlined, we’ve made some changes to the different levels of difficulty within Ravenbound.

For the Hard and Nightmare modes, we’ve added stat modifiers to increase the Health, Damage, Stagger Tolerance and Posture Tolerance of enemies, making them more of a challenge to defeat. Elites will now maintain the same rarity progression as on the default difficulty.

Unique spawn groups will also appear depending on the difficulty chosen for your run.


Loot


We’ve made some changes to the rewards within Chests to make things more streamlined and effective for your runs. All drop rates have been adjusted.

Fragments


Interacting with a Fragment now immediately presents you with 3 Cards:

Hidden Chests


These Chests will now contain Relic or Equipment Cards with a Neutral Suit, with a general low rarity.

Coin Chests


When you loot a normal Chest, the center Card will always be a Riches Card. The difficulty of the camp dictates the rarity of the center Card.

Mana Chests


The center Card of a Mana Chest will now always be a Mana Card. The difficulty of the camp dictates the rarity of the center Card, and the rarity of the Mana Chest is now reflected in its appearance.

Folk



Misc.





Hatred


We’ve been listening to your feedback on the Hatred system, and have been working to make this the best possible system that it can be.

Fragments



Blessings





UI Changes


There have been so many changes and updates that we’ve updated where you’ll find some information to make it more informative, all while making sure they don’t get too cluttered for you.

Hatred Bar


To help prevent your screen from feeling cluttered, the HUD no longer displays the Hatred bar or Fragment slots. When you start to gain Hatred, you’ll be able to monitor it on the Vessel Screen, which updates as your Hatred level changes.

Combat


With the changes we’ve made to the Combat system, we’ve updated the HUD to show your Forceful Attack, along with the Dodge Charges and Posture bar, so you can keep vigilant while slaying your foes.

Card Screen


We’ve made some changes to the HUD on the Card Screen to make things more intuitive and clearer for everyone. Now you’ll be able to see how many Blessings you have to use. Once these Blessings are used up, you’ll start receiving Hatred.





Balance Changes


We’ve made some adjustments to some enemies to help improve the balance overall.

Starting Health


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Spirit30002500
Sky20002750
Ice30002500
Fire30002500
Earth30002500


Movement


We have made adjustments to the relocation, teleportation and evasion of the following enemies:

Misc





Bug Fixes


With this patch, we aimed to cover a large range of bug fixes to make this update smooth and issue-free, and thanks to a lot of hard work from our team, we have a massive list of fixes to share with you!

Tutorial



Combat



Cards



Chests



Graphics



Gameplay



UI



Audio



Misc.





Known Issues


We have included a list of issues that we are currently aware of at this time.

Crashes



Cards



Combat



Gameplay



UI



Graphics



Audio





Thank you all once again for your continued support! Please let us know what you think of the changes introduced in this update.

If you have any questions or comments, drop them in the replies. There's also the option to come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us!

See you in Ávalt.
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