The Savage Patch (1.2) is here, featuring Savage Mode, a brutal new difficulty level with all new monster behavior. Also included: 10 new achievements and 12 new class-specific items. Aaannnddd... the Sproggiwood Original Soundtrack is now available!
1.2 Update
- New feature: Savage Mode, a brutal difficulty level featuring new monster behavior for all the monsters!
- New feature: 10 new achievements!
- New feature: 12 class-specific items!
- New feature: The Sproggiwood Original Soundtrack is now available. A new edition, Sproggiwood Enlightened Edition, includes both the game and the soundtrack.
- New feature: A "Phone" layout option for small screens is now available.
- Fix: Surma is tougher on all difficulty levels.
- Fix: The Merchant Quarter civic boost discount was reduced from 15% to 10% per level.
- Fix: Rumakko's Urn now works as intended.
- Fix: Performance and memory usage are better.
- Fix: All target pickers now respect remapped key bindings.
- Fix: The Dungeon Defeat and Death screens now respect remapped key bindings.
- Fix: The compass no longer detaches from the UI.
- Fix: Graphic artifacts no longer appear while resizing the screen.
- Fix: The UI no longer occasionally corrupts while buying civic boosts.
- Fix: Consumables display correctly in storage.
- Fix: The text spacing on gold rewards is now correct.
- Fix: Wizard hats fit even better.