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Update 1.1 shipped!

Swordship · Community Announcements · June 02, 2023

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We've been hard at work to deliver a cool 1.1 update for Swordship! The main areas of changes are a new "arranged" game mode for our most dedicated players and a revamped progression system for all our new pilots. Plus new upgrades, balancing, readability improvements, new boss patterns and more.

Arranged mode


Swordship is all about adaptation to ever changing emergent situations. In arranged mode those situations will stay the same for an entire week. so you can optimize your run. Here comes a new way of playing the game and beating scores for our beloved high skilled players!


Progression


Progression was a big concern upon release. The “high-score”-only approach was too simple and the menu was confusing. We made the progression more fun by unlocking content with various new conditions. All this comes with a better progression tracker to see all the cool stuff that remains to unlock.


Enemies


Not a lot of big changes here, we mainly tried to improve the game’s readability. We tried to find a good balance between energy and fairness in the gameplay.

Swordship


Reaaaaadability my love.

Boss


We addressed the 2 big issues with the boss: understanding the “flee” mechanic and the difficulty curve. Introducing a short tutorial and a new phase in easy mode.

Scoring


Overall, we’ve increased the score given by enemies and by rewards and decreased the score given by multi-tricks to encourage killing enemies quickly by doing tricks instead of letting the enemies accumulate on the screen to do trick combos. Multi-tricks are too unreliable (it’s mostly luck), while focusing on skill with rewards and quick tricks is more in line with the design of the game. We rebalanced the enemies score too to better fit the time and difficulty to trick them.

Variants


We tried to rebalance the variants to make them all a viable choice. Rebuild variant was used too much for scoring purpose, which was not our intention. It is meant to be used by players struggling to finish the game. In addition, Bullet Time was almost never played. By decreasing its cost we hope that it will gain more attention.


Upgrades


Added 3 new cool upgrades to play with! (and killed a useless one)

Difficulty


Same as before, but we’ve added lives at the start of each run to give a little more air to the scoring players

Leaderboards


Tell your friend to play Swordship! We have a lot of idea for a game with leaderboards full of players

Game Over


We added THE readability game changer. With this you should always know wich robot bastard killed you.

UI/UX


The amount of content in the game was not clear enough at the release. A lot of streamers and reviewers didn’t even see the leaderboards and the difficulty modes. We grayed out the locked modes instead of hiding them to be more clear about the content of the game and made a lot of little changes on the interface to better reflect all the content we have put in the game.


Other


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