
We're happy to announce that our latest batch of changes and fixes has now gone live, and this one is packing some big changes! Please see the full list below!
CHANGES:
• Reworked weapon system:
• Weapons now have 3 tiers: Basic, Rare and Epic with randomised stats
• Every weapon has one or more (depending on tier) random Mods taken from a huge pool which change the way each weapon works
• Weapons also have one or more classes of damage which are affected by mods and boosted by certain Augments
• Elites, bosses and reward crates always contain higher-tier weapons
• Added "Acid Concentrator" & "Cryogenics" and reworked "Tesla Coils" & "Weapon Interface" Augments which boost weapons with matching damage classes
• You now earn "AI CORES" by completing the game to keep track of your accomplishments (these will come in handy in a future update)
• You can now see stat comparison arrows when picking up a weapon against what you already have equipped
• Cold Fusion Gun now deals more damage
• Stryker is now much more obvious when ready to fire
• Point Defence and Auto Turret now use a different firing sound
• You can no longer go back to the Nanites screen with a locked class (e.g. Hacker) selected in the Cryochamber
• Player animation is now smoother
• Buffed all heavy weapon damage
BUGS FIXED:
• Adrenaline Store now restores HP on level exit on clients
• Fixed several issues with environmental collision
• Fixed an issue where the player would not spawn into a level after loading
• Fixed some issues where destructible objects collided with environment
• Fixed an issue with the Soldier Shield Blast projectile staying onscreen
• Fixed an issue where the end cinematic did not show the correct player character