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Monstrum 2 - March Update Patch Notes

Monstrum 2 · Community Announcements · March 27, 2023

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Hello there!

In perhaps what is our most exciting update so far, we're bringing back the Hisa Maru! Use this creepy cargo ship to escape the horrors that plague you on Sparrowlock...

Take a look at the Patch notes for more on what's included:

NEW SEASON



SEASON SEVEN REWARDS


We have a new season starting up which will include a new set of rewards for completing games as a Prisoner or any of the three Monster types. The rewards will be a selection of Prisoner Clothing and Accessories, Monster Skins, Lobby Name Plates and bulk sums of Monstrum Credits

SEASON SIX CONTENT MOVED TO THE STORE


As usual with a new Season starting up we will be moving all the previous Season 6 content over to the store so any content not yet earned on the Season Reward Tracker can instead by bought in the Store using Monstrum Credits.

HAIR


Our character art team have been looking to improve the realism of the Prisoner characters and give players some additional customization options. Season 7 will be featuring various styles of Prisoner Hair that can be equipped in the Prisoner Accessories slot.


CONTENT UPDATES



NEW ESCAPE ROUTE - HISA MARU


Our 3rd escape route takes the form of the ship from the original Monstrum game, the Hisa Maru. Traverse the tight corridors and visit familiar rooms to to fix up the liferaft on the top deck and escape!

The update for the Hisa Maru includes:


ACHIEVEMENTS


12 additional achievements have been added to provide rewards for the new escape route, additional challenges and milestones.

BRUTE LIGHTS


“Marina” light variation added to the following Brute skins:


“Coral” light variation added to the following Brute skins:

Look out for another light variation with the new skins!

GAMEPLAY UPDATES



CUSTOM GAMES


New options have been added to the Custom Games menu:

Map Settings



Stage 1 + 2 time range:

Stage 3 time range:

Stage 4 time range:

Prisoners


Stage 1 mission objectives can now be adjusted to determine the amount of switches required to move onto Stage 2. Lights above the doors of the Stage 2 area will update to match this option:

Custom Games UI


To help with the understanding of the Custom Games Menu we have added value readouts so you can see what each option is going to do. (The Monster damage value is an exception as that varies based on the Monster so no values are shown for this)

Movement


To prevent issues arising with players jumping in tighter areas, all characters now require 1m clearance above them to allow the jump to happen.

UI



BUGS FIXED



Gameplay



Environment



Monsters - General



Brute



Bhagra



Malacosm



Menus



UI



Tutorials



Audio



KNOWN ISSUES




And that's your lot this time around! As always, thanks for taking the time to read through, and check back at 3pm BST tomorrow to get your hands on the juicy new content!

Make sure to join our Discord for any and all future news: https://discord.gg/junkfish
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