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Patch Notes - 3.3.0 - May 10th

The Cycle: Frontier · Community Announcements · May 10, 2023

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Hey there Prospectors!

If you've been wondering if today is a patch day or if this week is patch week, the answer is yes! Patch 3.3.0 is coming in hot and in typical fashion, we're going to dive into the details of what awaits us in this new patch as well as tackle a few Known Issues that we're still currently working on. Did I mention the word patch yet?

Let's talk about a big topic - AI Creatures. You've sent us videos, screenshots, we've talked about it directly with players, we've collected feedback on it, it looks like a lot of our Fortuna fauna have been fighting back and in a lot of strange ways. While we may poke fun about a potential Strider uprising happening, they're not working as intended and we would like to start by apologizing for any situations with this topic that have caused you trouble. We've been working quite a bit on peeling back the internal workings of them so that we can figure out what happened and make a sizeable dent in what has become a fairly complex bug. Additionally, you'll find our usual list of bugfixes that we've scooped up along the way, some impactful, some minor, all bugs that need squashed! With that out of the way, let's settle down the surface so that if I want to crawl on all fours like a new creature roaming the surface, I can do so with the confidence that the Striders will think I'm one of them. Onto the notes!

Changes


AI Creatures





We should start by saying that a lot of our changes have gone into the senses of our not-so-friendly friends. They react to a variety of actions, such as sight, proximity, and sound. Some creatures even have what we call "Shared Senses", which means if you alert one of them, they can attract other nearby enemies and point their attention towards whatever they may be alerted by. In this case that would be you, the player! One important change we've made is that creatures will no longer be triggered by sound created while crouching. While you can technically be crouching and be spotted or crouch walk into their proximity range, their ability to detect you won't be caused by sounds made from crouch walking, this should allow you folks that have tried sneaking past an enemy as carefully as possible only to be targeted anyway to feel a much greater reward in approaching these situations cautiously. We've also added more on our end internally so that we can tune the proximity ranges of every creature and their variants individually with ease. These proximity changes have been tuned for all creatures except for the Howler, as we would like to avoid the Howler triggering purely because it flew too close to you while you were safely hidden. On the topic of shared senses, we've made some adjustments here and there to prevent an unending chain of monster aggro. Here's the short version:
The goal here is to improve your interactions with the creatures so that you feel less punishment for trying to get by through situations that on paper sound totally doable by improving a few areas and tackling situations where chain-sense-reactions occur. It is important to note that we are still very much invested in this topic and monitoring lots of encounters with the E in PvE. Will this change create more fairness around the topic of AI Creatures? Have you found that this change has made it easier to use stealth to get past enemies undetected, or have you noticed any other effects of this change on gameplay? Give it a try, continue to share with us any strange encounters that you see so that we can all stay synced on the state of AI Creatures, and we look forward to hearing your feedback.

Stash Size and Player Quarter Upgrades





You don't have room for your belongings, we don't have room for ours, we hear you loud and clear. Something that we've noticed is that players need more stash space during the early game and less stash space during the end game, this is due to the early game being very hoarder-heavy, collecting things that you know you will need for upgrades while also cramming anything into your backpack that you might need later down the line. While we know there is lots of room for improvement and features we'd love to add, something we wanted to do was adjust and revaluate how our Stash Space Upgrades are distributed within our Player Quarters. We've reshuffled these values and while the beginning and ending stash sizes remain unchanged, upgrades that will increase your stash size more significantly will now happen much earlier in Upgrade tree. Here's a detailed table with all of the values that have changed:










































































































































Quarter Upgrade Level Previous Stash Increase Previous Stash Total 3.3.0 Stash Increase 3.3.0 Stash Total Change of Stash Size
Base 0 90 0 90 0
1-1 10 100 15 105 +5
1-2 10 110 15 120 +10
1-3 10 120 15 135 +15
2-1 10 130 15 150 +20
2-2 10 140 15 165 +25
2-3 10 150 15 180 +30
3-1 10 160 15 195 +35
3-2 10 170 15 210 +40
3-3 10 180 15 225 +45
4-1 15 195 10 235 +40
4-2 15 210 10 245 +35
4-3 15 225 10 255 +30
5-1 20 245 10 265 +20
5-2 20 265 10 275 +10
5-3 20 285 10 285 0


Twitch Drops Compensation





Oh, for the love of Drops! We've run a handful of Drops Campaigns from launch until now, and while they have for the most part gone smoothly, we do know that there are some edge cases with players out there who have Drops that were permanently unclaimable. While we will continue working with all parties involved to resolve these issues, we have additionally created what we're calling a Drops Compensation Crate. This is a crate that will be manually delivered by our Community and Player Support teams while we work to improve our campaigns so that these errors occur less. Here's what you can get if you're one of those impacted players:
Our goal here is to cover a fair portion of the lost "randomized' drops, while also being mindful of our economy and the factor that not all players are missing the same drops. So, we carefully calculated the worth of what could be missing and what you can get for the trouble. To claim yours, please have all proof of Twitch/Game Account and Drop ownership ready and send it to our Community Team or our Player Support (https://thecycle.game/support-station) and we can compensate you once we have verified that you have unclaimed drops in your account. Additionally, we will be keeping a close eye out for false claims and taking action in that event, so no funny business! Please only reach out if you have unclaimed Drops in your Twitch Inventory. For any Drops that contained in-game cosmetic items, please reach out to either of the roles mentioned so that we can continue to address this topic and make sure that everyone who put time into earning those Drops does receive the item they were meant to have. Thanks and our apologies for the technical difficulties.

Miscellaneous



Bugfixes



Known Issues & Things We Are Working On™


While some of these issues might take a bit longer, we are still investigating and aim to find fixes and address these as soon as we can.


As usual, don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)



Don't forget: Fortuna Favors the Bold!
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