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Stronghoof Is Ready For Battle - Version 5.0.0

Them's Fightin' Herds · Community Announcements · April 12, 2023

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Today is the day that Stronghoof releases onto the field of battle! We'll be doing a developer stream later today at our usual time (3pm PT / 6pm ET / 11pm UK) on our Twitch channel to celebrate, hang out, answer questions, and play some launch day matches. Come join us!

In this update we're shipping a number of bugfixes, including fixes for critical issues with Paprika's gift eating and Pom's dog attack canceling, both of which originated in 4.0.1.

These particular two problems presented significant, unnecessary disadvantages to those characters, and we would have preferred to address them immediately, but we were unable to release an update any earlier due to the long lead times on console patches and the close proximity of the 4.0.1 release to our initial submission of the Stronghoof release. It was not an ideal situation to say the least, and we will be taking extra precautions to reduce the chances of bugs like this making it out to live releases. We apologize for our mistake and for how long it took to fix.

There is one more piece of news we want to relay before getting into the patch notes. Stuart Ferguson, one of our two musicians, has left Mane6 to pursue other projects. We are on good terms, he is still around making music, and there may be a chance for us to work together again in the future. Whitetail will be the sole producer of music for TFH hereafter.

Without Stu, we are not able to produce music at the same capacity as before, so we have made the difficult decision to limit the scope of the Dynamic Music System for new stages going forward, starting with Stronghoof's. From now on, the DMS on new stages will model that of the Hidden Waterfall stage, featuring stage-specific intros, outros, round transitions, and idle/final round versions, but no character-specific themes. Stages that already feature "full" DMS (like Texas' stage) will still get character themes for new roster members.

The DMS is an iconic part of TFH, but it presents a unique production issue as the game grows. With "full" DMS, we have to create themes for all existing characters on new characters' stages, and a new character's theme has to be written into all existing stages. That means for each new character, the total amount of work required for a "full" DMS increases exponentially, and with the (relatively) rapid pace at which we're producing new characters these days, it has become unsustainable for our (now singular) musician to maintain for the foreseeable future.

If you have any questions about this, we'd be happy to discuss things further in our Discord server or during the stream today.

That's all the news we have for now, so let's talk about what's in store for 5.0!

New Character: Stronghoof


Stronghoof the Reindeer joins the roster as the second character in the Season 1 Pass!

Unlocking Stronghoof requires the purchase of the Season 1 Pass or his individual Character Pack. Owners of the Deluxe Edition are automatically graced with his presence without any extra steps!

Regardless of whether or not you own the DLC, you may still fight against him in online play. He also sometimes shows up as a CPU-controlled opponent in Arcade Mode!





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