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June's quality of life and player feedback update

Increlution · Community Announcements · June 07, 2023

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With this update I wanted to work through a significant amount of my feedback-backlog, primarily focusing on features that were too big to "pick up" during focused-developement cycles, such as content updates. It doesn't tackle the entirely of my list, but takes care of most things that don't have roadmap-benefits to hold off until more content is fleshed out.

Let's get straight to todays changes:


Some of these changes also form a preperation for future-features I'd like to add, such as the automation-override options internally being expandable to things like chapter 11 style content. However, it made more sense to flesh out more content before further polishing mechanics like that, as they could otherwise form creative constraints during content expansion. The same thing goes for Steam Achievements. I'm well aware that this is a highly requested feature, and one that I most certainly aim to add. But to determine a proper long-term value for Achievements, it feels more appropriate to hold off from defining them until the story is fleshed out further (possibly even completed).

So, what's next?


With this done and live, I'll monitor bug-reports for a bit while starting the draft for new content. I've tested this update to a degree similar to most updates, so I don't expect many issues, if any at all. But I want to be well prepared to delve fully into content development again! Which will be the main focus for the next major update. I don't want to make too many specific promises as far as new content goes just yet, it's all far too subjected to change for that. But for those of you that want to stay posted as development progresses, I'll be moving back to the development diary during that development process!

Thanks for all the great feedback that largely inspired this update! Early Access is still pretty far from completed, but I feel that player feedback has already helped various aspects of the game reach a level of polish it wouldn't ever have without player participation!
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