Fractures enter The WILDS
Read the original on Steam ↗NEW FEATURES
+ FRACTURES - Brand new Status Effect "Fracture". When jumping off high cliffs, if your animal tumbles upon landing there will be a chance of fracturing a bone. Your animals movement speed will be reduced and they'll take self-inflicted damage upon attacking until healed.
+ CAMERA REVAMP 3.0 - Reworked the gameplay camera and targeting camera AGAIN with a focus on keeping the camera more affixed to your animal, less jerky motion and smoother transitions, and improved viewing angles from all directions / in all gameplay states.
+ EYE CONDITION - Added an options for eye "conditions" while Blind is the only current option maybe we can come up with more in the future.
GAMEPLAY CHANGES
+ KEYBIND CHANGES *CRITICAL* - The two interactions keys have now been reworked to use a TAP/HOLD system. Each have primary and secondary actions you can access by switching between a quick tap or a longer press.
+ CINEMATIC CAMERA - The re-targeting in cinematic mode is now instant providing snappier changes in angle.
+ EYE CUSTOMIZATION - Reworked the eye customization menu a little to make it clearer when you're editing eyes together or seperately, camera will now focus on the L or R eye depending on which you're editing.
+ MOOSE - Sped up the mooses walking and trotting.
BUG FIXES
+ NPC FALL GLITCH - Fixed Mates and NPCs getting stuck in a weird fall loop.
+ VARIOUS BUGS - Several random small bugs fixed
+ INVISIBLE TERRAIN - Fixed a bug where parts of the world floor wouldn't render
KNOWN BUGS
+ BABY MOOSE - The baby moose's eyes are wonky, I need to do some re-touching on the model.
+ CINEMATICS - Lake and River water flashes white on start/end of cinematics.
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